THX-1138, there is an entertainment channel that's just continuous footage of two android cops hitting a human prisoner with billy clubs. It made me wonder if a Violence Channel would do well. We have Spike, it's basically the same thing, and I think it's doing alright.
My comment on this is I usually like to play through a game just to see the result of my various actions. In Fable for instance it was actually pretty fun to go through twice, once to see how evil I could make my character, and once to see how good.
If there were reprocussions from playing through the evil (or good) side, that's a lot of game play I would have missed.
The important moral choices to track in games are already available via your gamertag (on Live), or being outright banned from servers (in CS:Source, and most PC online games). I don't care if my teammates / other players are playing through in an Evil or Good capacity (Shoot that last hostage to win, I don't care, it's good team play). What I want to know is are they not spawn killing, team killing, hacking, or being genral ass hats.
As far as the PC online community goes, I'm usually playing on a related set of servers (for instance the TnB servers). Usually you'll end up running into the same core set of players on the various servers, and if someone was a total jerk on one server, they're gonig to get booted from that 'community' of players.
Like a lot of people have said already, gameing is role playing, and that's a very important distiction to make. I play games because there are choices and situations I can partake in that I couldn't experience in real life. Obviously, I'm not going to make the same choices in the game that I would in the real world. So I'm not sure how much good tracking those in the context of a game would actually do.
Two comments.
One, I don't get it, why aren't we targeting an OLPC for the US? Why only 3rd world countries? Personally, I'd love to have a 100 dollar laptop to toss around and be generally mean to. I was all for the 200 dollar program where I get one, and I send one to one of Sally Struther's kids.
2nd, why not just run windows 2000 on this thing? I've gotten 2000 to run acceptably on machines with far lower minimum specs than this. (Granted it's not as 1337 as Linux, but a lot easier for non IT personel to run...i.e. middle school and K-school teachers).
Pimp my Armageddon and Perl Harbor starring 50 Cent
"Yes we have paved roads, good schools and we have running water too"
You're bragging about this? Are these things recent developments or something?
My comment on this is I usually like to play through a game just to see the result of my various actions. In Fable for instance it was actually pretty fun to go through twice, once to see how evil I could make my character, and once to see how good. If there were reprocussions from playing through the evil (or good) side, that's a lot of game play I would have missed. The important moral choices to track in games are already available via your gamertag (on Live), or being outright banned from servers (in CS:Source, and most PC online games). I don't care if my teammates / other players are playing through in an Evil or Good capacity (Shoot that last hostage to win, I don't care, it's good team play). What I want to know is are they not spawn killing, team killing, hacking, or being genral ass hats. As far as the PC online community goes, I'm usually playing on a related set of servers (for instance the TnB servers). Usually you'll end up running into the same core set of players on the various servers, and if someone was a total jerk on one server, they're gonig to get booted from that 'community' of players. Like a lot of people have said already, gameing is role playing, and that's a very important distiction to make. I play games because there are choices and situations I can partake in that I couldn't experience in real life. Obviously, I'm not going to make the same choices in the game that I would in the real world. So I'm not sure how much good tracking those in the context of a game would actually do.
Two comments. One, I don't get it, why aren't we targeting an OLPC for the US? Why only 3rd world countries? Personally, I'd love to have a 100 dollar laptop to toss around and be generally mean to. I was all for the 200 dollar program where I get one, and I send one to one of Sally Struther's kids. 2nd, why not just run windows 2000 on this thing? I've gotten 2000 to run acceptably on machines with far lower minimum specs than this. (Granted it's not as 1337 as Linux, but a lot easier for non IT personel to run...i.e. middle school and K-school teachers).