Has anyone else noticed there seems to be a shiny nut (as in bolt) in http://photojournal.jpl.nasa.gov/jpeg/PIA04995.jpg? It's in that lower left section that is sticking out at the bottom. You can see it's reflecting light.
Is Spirit falling apart or have we found a clue as to what happened to Beagle2?
-- Rob
Re:we've been doin this for a while...in OpenGL
on
3D Window Manager
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I have also been working on something like this for a couple of years now (see http://www.wins.uva.nl/~robbel/XiVE/) and use it regularly in my own CAVE applications. The main reason for developing it was to be able to use conventional 2D toolkits inside a virtual environment (there are no usable 3D toolkits to speak of) but it turned out to be a very flexible tool by which I can now use any X application in CAVE applications.
I will one day release the source code for this, but I'll have to find the time first (and clean it up...).
But AFAIK, the absolute "pioneer" is Phillip Dykstra who also published a paper on the subject titled X11 in Virtual Environments: Combining Computer Interaction Methodologies. He once had a page on it at http://info.arl.army.mil/~phil/xvr/ but I see it's gone now.
Has anyone else noticed there seems to be a shiny nut (as in bolt) in http://photojournal.jpl.nasa.gov/jpeg/PIA04995.jpg ?
It's in that lower left section that is sticking out at the bottom. You can see it's reflecting light.
Is Spirit falling apart or have we found a clue as to what happened to Beagle2?
-- Rob
I will one day release the source code for this, but I'll have to find the time first (and clean it up...).
But AFAIK, the absolute "pioneer" is Phillip Dykstra who also published a paper on the subject titled X11 in Virtual Environments: Combining Computer Interaction Methodologies. He once had a page on it at http://info.arl.army.mil/~phil/xvr/ but I see it's gone now.