The code works on iPhones/iPads too with gestures, but it doesn't seem they implemented it on iphone.newsweek.com. Or perhaps they disabled that - they seem to have disabled it on their main as well.
What it means is they'd have to focus on the thing they have that can't be copied: their skill and talent. In other words, their labor.
But who's going to pay someone to create a product they can't sell? I think reducing this to case a abundancy/scarcity might be oversimplifying the issue.
We might need a novel system of middlemen to pick the wheat from the chaff, or a new payment model to allow millions of individual gamers to fund development rather than a handful of investors, but there's no reason to think selling copies is the only way to make money.
Doesn't the current system already fund this development?
At least now we'll have a consistent way of marking up dry cleaning and volcanoes.
I won't clutter this up with something so off topic, but feel free to put it on the issue tracker at http://konami-js.googlecode.com/ Thanks!
Hey, I wrote that! Cool!
The code works on iPhones/iPads too with gestures, but it doesn't seem they implemented it on iphone.newsweek.com. Or perhaps they disabled that - they seem to have disabled it on their main as well.
What it means is they'd have to focus on the thing they have that can't be copied: their skill and talent. In other words, their labor.
But who's going to pay someone to create a product they can't sell? I think reducing this to case a abundancy/scarcity might be oversimplifying the issue.
We might need a novel system of middlemen to pick the wheat from the chaff, or a new payment model to allow millions of individual gamers to fund development rather than a handful of investors, but there's no reason to think selling copies is the only way to make money.
Doesn't the current system already fund this development?