Now go and convince the shareholders of that, since Apple as a publicly traded company ONLY has a responsibility to them. Convince them that Apple should forgo profits by paying more to a third-party supplier. Convince them that, as Obama said, they need to "spread the wealth around". That there is a limit to how much money an American company should be allowed to earn before they have to start helping others.
Oh, and also convince the Chinese authorities that they should let an American company decide what is a "decent wage" in China, especially given that FoxConn workers already earn a "decent wage" compared to other Chinese workers.
Um, different laws apply to hardware and software, because, they are quite different things. If you want them to be treated the same, change the laws first. But then be aware that you will be playing into the hands of those that want to treat piracy as theft of property...
Ah, the "zero sum" argument. That the total number of potential buyers has been reached so that every sale is a conversion instead of growing the total market.
And yes, it does matter whether that is one company or ten, unless you somehow believe that there is a common "Android pool" of revenue that the multiple manufacturers share.
Well, the same question can be directed at companies suing Apple, then - Samsung included. Are they afraid of Apple?
Apple are just practicing "my court, my rules", much like Sony (try to publish a game on the PS Store where DLC can be purchased elsewhere). Some companies (Comixology and other comic book publishers) see enough benefit to accept the 30% as a cost of business, others (like Amazon) decide that their users are used to buy on their site so paying a fee for the extra channel makes no business sense.
Do you also whine about other businesses deciding the rules for their stores, or is this just for Apple's?
Well, there's plenty of catching up to do, given that there is an endless stream of these Android phones and just the occasional (read: yearly) release of a new iPhone... I am also amazed how a market split five-ways suddenly is "one" when it comes to Android, as if a HTC device sold somehow benefited Samsung.
In the most common cases a publisher gives away an app that gets distributed via a third-party channel (Apple's app store). Apple are not in the business of propping up that third-party's business.
Users can go to your website and buy stuff there that they then download to your app. It is not anti-competitive, it is just inconvenient because of that extra step to buy contents. I am sure if Amazon thought the conditions were anti-competitive they would have fought instead of caving in, as they did. Do you know something Amazon's lawyers don't? Apply for a job there!
Bullshit because the iBooks Author app is specifically designed to make interactive school textbooks, while the iBooks store sells a lot of other books as well. Such an interactive book is, much like magazines in the Newsstand app, closer to apps than to books anyway.
Did you sleep through the announcement? iBooks Author is geared towards the multimedia textbooks they were focusing on. Why do you think it is a toy? Because it is free? Does InDesign become good simply through being expensive as gold?
Just because Apple doesn't say it's a general purpose application doesn't magically stop it from being a general purpose application.
How the fuck do you get highly specialized output for a single use-case to be general purpose? Don't you think e.g. Sony license out their PS3 dev tools with a clause that says it can only be used for games targeting the PS3?
If you want a general purpose ePub authoring program, get one of those instead of complaining about a free piece of software.
Write the bulk of your content outside of iBooks Author, import it into that tool for an iBooks-oriented book, and into another tool (e.g. Apple's own Pages that can export ePub 2) for other platforms desired.
Same as if you wanted to make a game both for the XBox and PS3: You make all the platform-independent stuff and then put those into each workflow that produces the end result for each platform.
Well over half the speakers (mostly devs) on the last JavaZone conference had Macs. The one explaining how to deploy Java apps to Windows Azure necessarily had a PC because of Visual Studio - but could have had a Mac running Windows.
Which environment has this "rounding error" of yours?
Everyone who writes software already has a Windows or Linux PC
Ah yes, the free one that came with the apartment. You seem to live in a world where people cannot freely choose to buy a Mac and not a PC. If you are living in a Wintendo world, why not just develop for Wintendo?
Good!
Now go and convince the shareholders of that, since Apple as a publicly traded company ONLY has a responsibility to them. Convince them that Apple should forgo profits by paying more to a third-party supplier. Convince them that, as Obama said, they need to "spread the wealth around". That there is a limit to how much money an American company should be allowed to earn before they have to start helping others.
Oh, and also convince the Chinese authorities that they should let an American company decide what is a "decent wage" in China, especially given that FoxConn workers already earn a "decent wage" compared to other Chinese workers.
I am sure malware writers do not care if their apps get pirated... :)
There are already Marketplace-vetting services out there, perhaps they need to make themselves more visible to encourage people to use them.
Or if Google removed the Market restriction against apps that act as competing marketplaces.
Freedom to copy ideas and design is significant to the Android experience... :) Copying actual assets is just the logical next step.
But Samsung counts their Bada phones as smartphones as well as their Android offerings...
No, content would be produced by people wanting to. Remember 90% of the world's music players do not make a living from it.
You buy their phone, then whine about doing so? Build your own instead! Heck, why not build your own phone system too, to thwart the evil operators!
Um, different laws apply to hardware and software, because, they are quite different things. If you want them to be treated the same, change the laws first. But then be aware that you will be playing into the hands of those that want to treat piracy as theft of property...
Ah, the "zero sum" argument. That the total number of potential buyers has been reached so that every sale is a conversion instead of growing the total market.
And yes, it does matter whether that is one company or ten, unless you somehow believe that there is a common "Android pool" of revenue that the multiple manufacturers share.
Well, the same question can be directed at companies suing Apple, then - Samsung included. Are they afraid of Apple?
Apple are just practicing "my court, my rules", much like Sony (try to publish a game on the PS Store where DLC can be purchased elsewhere). Some companies (Comixology and other comic book publishers) see enough benefit to accept the 30% as a cost of business, others (like Amazon) decide that their users are used to buy on their site so paying a fee for the extra channel makes no business sense.
Do you also whine about other businesses deciding the rules for their stores, or is this just for Apple's?
Well, there's plenty of catching up to do, given that there is an endless stream of these Android phones and just the occasional (read: yearly) release of a new iPhone... I am also amazed how a market split five-ways suddenly is "one" when it comes to Android, as if a HTC device sold somehow benefited Samsung.
In the most common cases a publisher gives away an app that gets distributed via a third-party channel (Apple's app store). Apple are not in the business of propping up that third-party's business.
Users can go to your website and buy stuff there that they then download to your app. It is not anti-competitive, it is just inconvenient because of that extra step to buy contents. I am sure if Amazon thought the conditions were anti-competitive they would have fought instead of caving in, as they did. Do you know something Amazon's lawyers don't? Apply for a job there!
Sony gets away with it for the PS3 devkit I think. There the output is something that Sony decides how gets sold.
Google Books, is that the "let's scan these orphaned works and hope noone yells at us" schtick?
Bullshit because the iBooks Author app is specifically designed to make interactive school textbooks, while the iBooks store sells a lot of other books as well. Such an interactive book is, much like magazines in the Newsstand app, closer to apps than to books anyway.
Yeah, programmers should write for free and live off food stamps, and all corporations should be not-for-profit cooperatives.
What dishonesty? Hatebois really could do with some actual arguments sometimes. Throwing around words just because they are negative is not the same.
iBooks Author is a toy
Did you sleep through the announcement? iBooks Author is geared towards the multimedia textbooks they were focusing on. Why do you think it is a toy? Because it is free? Does InDesign become good simply through being expensive as gold?
So now watermarking counts as DRM? Dammit, stop expanding terms like a madman!
Just because Apple doesn't say it's a general purpose application doesn't magically stop it from being a general purpose application.
How the fuck do you get highly specialized output for a single use-case to be general purpose? Don't you think e.g. Sony license out their PS3 dev tools with a clause that says it can only be used for games targeting the PS3?
If you want a general purpose ePub authoring program, get one of those instead of complaining about a free piece of software.
Write the bulk of your content outside of iBooks Author, import it into that tool for an iBooks-oriented book, and into another tool (e.g. Apple's own Pages that can export ePub 2) for other platforms desired.
Same as if you wanted to make a game both for the XBox and PS3: You make all the platform-independent stuff and then put those into each workflow that produces the end result for each platform.
Also: Gift horse, mouth and all that.
One of the first things I did after upgrading to Snow Leopard was to install the optional extras of X11 and XCode. On the second of the two disks.
Well over half the speakers (mostly devs) on the last JavaZone conference had Macs. The one explaining how to deploy Java apps to Windows Azure necessarily had a PC because of Visual Studio - but could have had a Mac running Windows.
Which environment has this "rounding error" of yours?
Everyone who writes software already has a Windows or Linux PC
Ah yes, the free one that came with the apartment. You seem to live in a world where people cannot freely choose to buy a Mac and not a PC. If you are living in a Wintendo world, why not just develop for Wintendo?
You so need to read about "The Seven Sisters".
Hint: The oil is there whether a company called Exxon drills it or someone else does.