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User: ninxf

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  1. Re:Actually, that's the whole problem on SOE Unveils In-Game EverQuest TCG · · Score: 1

    And let's talk another thing: Sony doesn't even look like it can decide on a niche. They went through several major changes and switched direction in mid-flight every few months. Sorry, that doesn't tell me that they had a vision or concept and were successful in implementing it. From where I stand, the only "vision" they have is trying desperately to find that random change which will get them more market share. That's it. There is virtually no artistic or game design concept left that they didn't randomly change once or twice already, in their endless quest to copy WoW without even understanding what they're copying. Holy god...apparently any change SOE makes to EQ2 is a attempt to copy WoW. How about you give us some examples?
  2. Re:Actually, that's the whole problem on SOE Unveils In-Game EverQuest TCG · · Score: 1

    How, fucking, original... I was also dissapointed in all the new shit that was introduced in latter expansions. Umm, are you actually calling Luclin and PoP unoriginal when compared to WoW? You do realize that Luclin and PoP came out 2-3 years before WoW was released right?
  3. Re:Actually, that's the whole problem on SOE Unveils In-Game EverQuest TCG · · Score: 1

    Actually, it does need more players. Badly. What facts are you basing your assumption on? WoW is a freak occurance in the world of MMO's. If you ignore the sub numbers of WoW, EQ2 and some other games such as LOTRO are a complete success. Just because WoW has "20 times more subscribers" that also means that they have 20x the operating costs and possibly 20 times the employees needed to maintain the game (200+ GMs the last time I checked). There is more to factor in when determining the profit of a company then just the number of it's subs.

    The problem is that they don't have any designer who even understands _why_ WoW did well, or what actually worked. So there is a problem if a designer designs his/her own game instead of copying the mechanics of another game? WoW did well because Bliz fanboys flocked to it and gave it a large sub base from the start. That got a lot of media attention which caused more people to try it. Most of their subscribers haven't played an MMO before (Look at the combined MMO sub base before WoW and after WoW...there just weren't that many playing MMOs).

    Basically, Sony has all the reasons to fight for more players, and you could watch them getting in a panic to copy WoW ever since it got launched and their EQ2 barely survived. There are a lot of disjointed, poorly planned, uninspired changes that their games went through precisely to try to copy WoW. The history of the last couple of years at Sony has been almost 100% trying to play catch with WoW. Haha, what a load of crap. Why is the post marked as informative when it's just a bunch of incorrect information being spewed out by a WoW fanboy? Please, do tell of these poorly planned, uninspired (He apparently knows the inspirations of the dev team) changes. EQ2 barely survived...too funny.