I asked to V-Ray pro and addicted to try Mentalray, at first they don't like it because it's hard to get smaes quality as in V-Ray without adjusting parameters. So after they learned Mr a bit more all say that's Mentalray is more realistic render than V-Ray.
V-Ray is of course really faster in some case (MR glass is faster). Mr is in industries from 20 years, a bit more experience than V-Ray I guess.
In Film it's usually Mr and Viz and Arch.Design it's V-Ray, because V-Ray is easy to setup.
And last MR is populated and in each studio using max, maya, xsi (as you said), I experienced V-Ray is good for freelance, why ? Just try to send data to an others working relay studio or to your customers, if they don't install V-Ray and add.licence cost, no way to render! With Mr all is ok. it's this kind of industries points and pipeline who is important, the rest is blabla...
I only compared base package, because new user before buy highend, don't want spend his money without knowing exactly what's they needs,...of courses we all know maya have Ncloth, fluids etc...
If you work in Film studio, don't take care about this we know all how it's happend.
I don't know why so cry on Blender Interface, it's just one thing into the list.
In term of performance it's an others kind of article, I'm working on. The actual article is only done to SHOW to NEW CG ARTISTS what's softwares from based package they can try to fit their needs.
And for arbitrary in my articles, I can assure I worked on this with a lot of CG PRO in film and freelance from arch.viz, design, games, cg students...around the world, from Las Vegas Who's who awarded CG artists to France CG expert and Asia...I don't publish their name here to keep their anonimous, we can speack about in email if you want.
My 2 cents bla reply:-)
My best,
Ben (Bsm3d)
Hello,
I'm the Benoît Saint-Moulin (the badboy) who writed this article:-)
First thanks to all for comments and email, I hope my article goal is reached : discuss about how improving softwares and what's can be offering us for our needs.
I'm CG technical artist and teacher in 3D College (HEAJ-Belgium) and try to stay independant into that's writed article. (sorry for my english...)
To writed this, take a long and painfull 12 months of works, I hope it's well understanded.
I read all comments, so here is few replies:
- I'm not Pro Blender or not, I tried to stay indepedant into my article, I'm using Blender because there is powerful tools inside, not because it's free or not. As teacher / trainer I can say today industries interface use ""standard"" shortcut, F1 for help, well organised docs,... in Blender it's a bit uncentralised and new users never done 3D before must probably loosed to found the info when he need...
To Blender be an industries and Film used softwares, replacing maybe some old dinosaurs, he must adapting his interface to be more CG artists friendly and open to artist's today kind of pipeline working, artists say not technical geek like us.
- I'm not anti-Lightwave, I have it (9.2 dvd), used from LW 3.5 and the famous LightRave dongle until today for such task others can do ! I also writed this words on LW with LW-europe dev.support.
- I'm not cons to text interface, I really prefer text interface, that's more faster to work with than vivid Icons as each softwares icons are not the sames ! text stay the sames...like in xsi, lw,...
- This article don't to tried to compare Blender opposed to the world. Blender is include in because to industries can't simply ignore Blender potential and great work who can be done by Opensource software. (no licence troubles, no network installation issues, no per year subscription...)
- Blender have a now a place to be in this kind article and I really don't like work with Nurbs in Blender, so each softwares are good for one tasks, try to do all with one is mayeb not the best to do !
If blender is really good today, he must evolving (as free it's the best) he as somes lacks on somes BIG datas projects. I know just because I'm worked with, why somes highend 3d softwares is again today so highly priced and in somes case that's really justified ! in many not:-)
cheers,
Ben (BSM3D)
@Grim Beefer :
:-)
I try to reply your comments :
I asked to V-Ray pro and addicted to try Mentalray, at first they don't like it because it's hard to get smaes quality as in V-Ray without adjusting parameters. So after they learned Mr a bit more all say that's Mentalray is more realistic render than V-Ray.
V-Ray is of course really faster in some case (MR glass is faster). Mr is in industries from 20 years, a bit more experience than V-Ray I guess.
In Film it's usually Mr and Viz and Arch.Design it's V-Ray, because V-Ray is easy to setup.
And last MR is populated and in each studio using max, maya, xsi (as you said), I experienced V-Ray is good for freelance, why ? Just try to send data to an others working relay studio or to your customers, if they don't install V-Ray and add.licence cost, no way to render! With Mr all is ok. it's this kind of industries points and pipeline who is important, the rest is blabla...
I only compared base package, because new user before buy highend, don't want spend his money without knowing exactly what's they needs,...of courses we all know maya have Ncloth, fluids etc...
If you work in Film studio, don't take care about this we know all how it's happend.
I don't know why so cry on Blender Interface, it's just one thing into the list.
In term of performance it's an others kind of article, I'm working on. The actual article is only done to SHOW to NEW CG ARTISTS what's softwares from based package they can try to fit their needs.
And for arbitrary in my articles, I can assure I worked on this with a lot of CG PRO in film and freelance from arch.viz, design, games, cg students...around the world, from Las Vegas Who's who awarded CG artists to France CG expert and Asia...I don't publish their name here to keep their anonimous, we can speack about in email if you want.
My 2 cents bla reply
My best, Ben (Bsm3d)
Hello, :-)
:
:-)
cheers,
Ben (BSM3D)
I'm the Benoît Saint-Moulin (the badboy) who writed this article
First thanks to all for comments and email, I hope my article goal is reached : discuss about how improving softwares and what's can be offering us for our needs.
I'm CG technical artist and teacher in 3D College (HEAJ-Belgium) and try to stay independant into that's writed article. (sorry for my english...)
To writed this, take a long and painfull 12 months of works, I hope it's well understanded.
I read all comments, so here is few replies
- I'm not Pro Blender or not, I tried to stay indepedant into my article, I'm using Blender because there is powerful tools inside, not because it's free or not. As teacher / trainer I can say today industries interface use ""standard"" shortcut, F1 for help, well organised docs,... in Blender it's a bit uncentralised and new users never done 3D before must probably loosed to found the info when he need...
To Blender be an industries and Film used softwares, replacing maybe some old dinosaurs, he must adapting his interface to be more CG artists friendly and open to artist's today kind of pipeline working, artists say not technical geek like us.
- I'm not anti-Lightwave, I have it (9.2 dvd), used from LW 3.5 and the famous LightRave dongle until today for such task others can do ! I also writed this words on LW with LW-europe dev.support.
- I'm not cons to text interface, I really prefer text interface, that's more faster to work with than vivid Icons as each softwares icons are not the sames ! text stay the sames...like in xsi, lw,...
- This article don't to tried to compare Blender opposed to the world. Blender is include in because to industries can't simply ignore Blender potential and great work who can be done by Opensource software. (no licence troubles, no network installation issues, no per year subscription...)
- Blender have a now a place to be in this kind article and I really don't like work with Nurbs in Blender, so each softwares are good for one tasks, try to do all with one is mayeb not the best to do !
If blender is really good today, he must evolving (as free it's the best) he as somes lacks on somes BIG datas projects. I know just because I'm worked with, why somes highend 3d softwares is again today so highly priced and in somes case that's really justified ! in many not