I agree with the parent post. Port your app to iPhone. It might mean more development time but you will probably get much better profit margins.
Your distribution and marketing costs will be near zero (except for the $99 start up fee) and your app will be available for download by millions.
Apple sold over 6.8million iPhones in last quarter alone http://www.canalys.com/pr/2008/r2008112.htm and there are 13million iPhones out there already.
I agree with the parent post. Port your app to iPhone. It might mean more development time but you will probably get much better profit margins. Your distribution and marketing costs will be near zero (except for the $99 start up fee) and your app will be available for download by millions. Apple sold over 6.8million iPhones in last quarter alone http://www.canalys.com/pr/2008/r2008112.htm and there are 13million iPhones out there already.
play Crysis on a super Hi-Vision reso :p
And then post your benchmark results. Don't think anybody is gonna beat them for at least a few years.