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User: cpufreak

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  1. Re:Dispersing the Linux Myths on Beyond Linux From Scratch 1.0 Released · · Score: 1

    why bother with CD's? its much easier just to use a DVD.
    or in fact. just PXEboot and install over teh interweb.

  2. and the point is? on Linux on Older Hardware · · Score: 1

    I fail to see the point at all of this project.
    its completely pointless.
    on their "older computers" - for which one should read "older pcs" as redhat is no longer ported to such architectures as Sparc - surely a text based install is the way to go.I'd go with one anyway, as its generally quicker.
    A well written cli is just as easy to use.
    They talk about the easy installation options of like "basic desktop" - for newbies. Surely the way to go is write very good documentation for an existing distribution (eg: Debian :) - as thats the best way to about improving easy of use imo. Either that, or if they're after a cuddly interface, see if they can adopt the gui of the now defunct progeny debian. for their installer?

  3. Re:Solved long ago by MUDs. Run game on server. Du on Cheaters Sometimes Prosper · · Score: 1

    moo

    I think ASUS should be publically condemmed, and shamed and killed and have nasty things done to them for writing those STUPID drivers.

    if anyone thinks they are a good idea...go jump off a bridge...

    come on, CS/Quake3 etc are *only* games... cheating is lame...its stupid, its pointless... it doesn't make you a better player... its nearly always possible to identify who is /isn't cheating... and ppl wont trust you if you get caught once.
    those who think they must cheat, so ppl think they are a good player should spend more time worrying about more important things - like the microscopic size of their penis perhaps? :P

    cpu

  4. Re:RedHerring author on crack on Cheaters Sometimes Prosper · · Score: 1

    erm....this wouldn't work...in a gamw
    especially as these packets are being sent in real time...so it would be impossible to have the 27000packets, encrypt them and then transmit them, without having regular pauses in the game. which would be *very* annoying

    try to think through your idea, before resorting to calling ppl idiots, or suggesting unproperly thought through ideas. :)

    personally, I run punkbuster on my CS server, and force all users to run the pb client..this way, I'm fairly confident that no one is cheating

    cpu

  5. Re:I play DOOM in my palm!! on Dreadling Released · · Score: 1

    The Palm Platform was intended initally afaik as a replacement for filofaxes and the like, but thanks to 3Com's (and now Palm Inc.'s) excellent PalmOS, and the nature of programmers worldwide, it has also become a great way to while away long journeys...last week I was delayed on the EuroStar (under the English Channel), for 4 hours, but I had my Palm V, so I was able to get some work done, and also mess around with what was then the latest build of Dreadling, looking for bugs. What is amazing about Palms is that their battery life is almost nonstop, especially for the lithium ion powered ones... there was another guy on the train, a French Gentleman, I may add, who had a Casio Cassipeia (I think the spelling is right!), with WinCE 2.11, and Colour screen, and anyway I was talking to him about it, and he said yes it was great, and it was quick... anyway after about 3 hours he had to stop using it, as the battery was flat... Even though I hadn't charged my Palm for the week I was in France, my Palm V still has 40% battery life left! That Rocks! sorry, was drifting off topic. What I mean to say, is that the WinCE platform has potential, but for the truly mobile user it isn't there yet. The Palm Platform, is truly mobile, but lacks some of the (excellent) apps that the WinCE platform has. Imho, in the next year or so, the 2 platforms will move on, with the Wince platform becoming more mobile (with better battery life), and the Palm platform becoming more advanced, whilst remaining mobile. Doom on the WinCe machine doesn't last for long, but one of the tests carried out on the Dreadling was how long it could run for without the battery on a PalmV becoming flat. It lasted 34hours!! (this was non-stop playing, with people taking it in turns to sleep)! /the end! best wishes Andrew

  6. Re:dreadling is dreadful on Dreadling Released · · Score: 1

    Thanks for the helpful hints guys, we are working on provide decent feedback, as it seems to be a requested feature. During the testing phase, our testers had a vote on whether it was an important feature or not, but it was generally agreed that it wasn't.
    Sound wise we are somewhat limited though!

    As for the buttons on the palms, well email palm if you want them changed! During the development of Dreadling we tried many different configurations of the buttons, and this seemed to be the only one that worked well enough to use. You can change what each button does to improve control if needed too.

    I also feel that many people are comparing Dreadling to games currently available for the PC.
    To be honest, dreadling is not in their ball park, as there is nothing like the nVidia GEforce available for the palm yet :-), so we can't have many clever features.

    In creating Dreadling, James McCombe and the rest of the Dreadling Team have done what many people thought impossible, and have created an enjoyable, playable, 3D Shoot 'Em up for the Palm platform.
    We obviously realise that we can't please everyone with our game, but critism (both constructive and destructive), is appreciated, so we can make this even better!

  7. Re:Dreadling like Wolfenstein 3D... on Dreadling Released · · Score: 1

    What I have been seeing a lot, is people comparing Dreadling graphically to Quake/Quake III, and while it is nice to be considered in the same ballpark as those games, graphically it is impossible to compete!
    The dragonball processor which is ideal for normal palm applications and excellent battery life, would be limiting any significant improvements to the graphics of Dreadling. The only way I can see it working, is when the next generation Palms are launched using a different processor, which will provide much more processing power, and similar battery life. However the problem then would be backwards compatibility. :-)
    hopefully soon everyone will be playing dreadling on the Palm though!

  8. Re:Hardware ID? Why?? on Dreadling Released · · Score: 1

    umm it is not possible to play the game without the hardware ID...this is in the code of the full version.
    It has now been changed, to allow users of Visors and Palm IIIes to register the full version!

    thanks

    Andrew Mulholland

  9. Re:2.3.* on John Carmack on Coding a Linux IP Stack & Winmodem · · Score: 1

    any body tried that on a smp machine...last time I tried a 2.3 kernel (2.3.28), it would not compile for me...
    has this been fixed yet?

  10. Re:#EXTERNAL WINMODEMS on John Carmack on Coding a Linux IP Stack & Winmodem · · Score: 1

    YOu can get external usb winmodems - a friend bought one recently by mistake!!