I'm sick of MS renaming their technologies. It seems their marketing people are busier than their developers. Why did SNA get renamed? Why does every MS technology get renamed? I'm not a MS basher, I use their products when it makes sense, but I waste too much time try to keep up with the new names for their technologies. Why does every version require a new name?
Although JPG animation is more interactive and flexible (see: http://www.exmet.com/exmet.php), it has load time problems if using numerous images. With browsers that request 4 or 5 images at a time it take a while to load 100 jpgs, while a animated gif is a single file transfer from the server. Sad but true. With Stylesheet support, you can combat this by downloading a multiframe JPG then just show parts of it, but this also introduces issues and restricts your browser audience. Its another two-edged sword. -- Moxy.
Does anyone know the standard licensing terms of the unreal engine? How much does the engine cost to license and how long do typical licensees spend developing their game on top of the Unreal engine?
I'm sick of MS renaming their technologies. It seems their marketing people are busier than their developers. Why did SNA get renamed? Why does every MS technology get renamed? I'm not a MS basher, I use their products when it makes sense, but I waste too much time try to keep up with the new names for their technologies. Why does every version require a new name?
Although JPG animation is more interactive and flexible (see: http://www.exmet.com/exmet.php), it has load time problems if using numerous images. With browsers that request 4 or 5 images at a time it take a while to load 100 jpgs, while a animated gif is a single file transfer from the server. Sad but true. With Stylesheet support, you can combat this by downloading a multiframe JPG then just show parts of it, but this also introduces issues and restricts your browser audience. Its another two-edged sword. -- Moxy.
Does anyone know the standard licensing terms of the unreal engine? How much does the engine cost to license and how long do typical licensees spend developing their game on top of the Unreal engine?