As a fellow Aussie I think this is fantastic.
Anything has to be better than the inhumane slaughter of sharks in Western Australia this summer:
http://en.wikipedia.org/wiki/W...
I'm not a greenie or tree hugger but fucking with the apex predators of any ecosystem always ends with horrendous consequences.
In movies music changes and reacts to whats actually happening.
Often games do similar things, changing with scripted events, instead of mindlessly looping the same 5 minute MP3....
However, one thing that I think games can really progress is the music changing to reflect how your playing.
For instance, I'm currently play through de Blob on the Wii, and it's got really cool feature where as you earn points, random samples play, adding to the background music. Subsequent points scoring is like a band member performing a solo. At the start of each level you choose the 'music mood' e.g. funky, laid back etc.
I think it works exceptionally well, adding that extra layer of interactivity within the game, but not being the focus of the game like say guitar heroes etc.
As a fellow Aussie I think this is fantastic. Anything has to be better than the inhumane slaughter of sharks in Western Australia this summer: http://en.wikipedia.org/wiki/W... I'm not a greenie or tree hugger but fucking with the apex predators of any ecosystem always ends with horrendous consequences.
... they've just effectively copied the algorithm better known as 'beer goggles'...
In movies music changes and reacts to whats actually happening. Often games do similar things, changing with scripted events, instead of mindlessly looping the same 5 minute MP3.... However, one thing that I think games can really progress is the music changing to reflect how your playing. For instance, I'm currently play through de Blob on the Wii, and it's got really cool feature where as you earn points, random samples play, adding to the background music. Subsequent points scoring is like a band member performing a solo. At the start of each level you choose the 'music mood' e.g. funky, laid back etc. I think it works exceptionally well, adding that extra layer of interactivity within the game, but not being the focus of the game like say guitar heroes etc.
Of course we all know what this means - GLOW IN THE DARK DIM SIMS!!!! Now tell me that's not awesome!