A problem with polling information from clients is that you spend their time waiting for servers to finish the poll. I'm pretty sure the only flack about cdkey auths is that you run into problems when clients can't play becuase either the master is busy or some kid hacked their cdkey by some program running parallel to q3a on a server they were just on. It happens and it's hard to prevent. Ask Valve. Some legit versions of q3a will also be cracked by owners tired of waiting on cdkey and polling updates, but that won't matter if Id releases a patch for the cdkey later on, right?;) Why do you have to package the polling in the executable? Why not just include a polling program in the gamedir that clients can run to send you info on IF THEY FEEL LIKE IT. You would save mem on vars and you'd also have a more passive and effective way of extracting info, and clients wouldn't bitch. Have it automatically generate a report and display the info you want to get from clients so they can approve if they want to send it your way. That would be so much nicer than slowing every loadup with polling. I think that idea is the best one I had today.!:)... maybe you will too! +dolomite http://wiretap.gamedesign.net +++
There is NO innocent guy. Wake up.
The investigation is closed! Nothing to see here. Move along. +d
A problem with polling information from clients is that you spend their time waiting for servers to finish the poll. I'm pretty sure the only flack about cdkey auths is that you run into problems when clients can't play becuase either the master is busy or some kid hacked their cdkey by some program running parallel to q3a on a server they were just on. It happens and it's hard to prevent. Ask Valve. Some legit versions of q3a will also be cracked by owners tired of waiting on cdkey and polling updates, but that won't matter if Id releases a patch for the cdkey later on, right? ;) Why do you have to package the polling in the executable? Why not just include a polling program in the gamedir that clients can run to send you info on IF THEY FEEL LIKE IT. You would save mem on vars and you'd also have a more passive and effective way of extracting info, and clients wouldn't bitch. Have it automatically generate a report and display the info you want to get from clients so they can approve if they want to send it your way. That would be so much nicer than slowing every loadup with polling. I think that idea is the best one I had today.! :) ... maybe you will too! +dolomite http://wiretap.gamedesign.net +++