Actually, no, it was for anyone that's played the game. For in-game chat, to tell others what you're equiping yourself with-you abbreviate. In this case it's the Panzerfaust 100 anti-armor rocket.
No, I'm not using it to sound cool. If i wanted to sound cool, I would initiate a discussion on, say, the post-wartime trial of U-Bootwaffe Kapitanleutnant Heinz Eck with regards to the Laconia Affair and the sinking of the Peleus. Or perhaps British special services Jasper Maskelyne's ingenious techniques for making the Suez Canal "disappear" to german fighter-bombers and it's ultimate strategic importance to british supply lines against Rommel's own lines.
I played the first demo for quite a bit....up until about an hour after the test2 came out.....just played test2 for about 2 hours.
The cinematics and actual in-game graphics and textures are almost night-and-day. Like comparing Quake to Quake 3. Seriously....if you play the test1 at all, it's worth the 60MB DL to play the new one. seems to run smoother too.
I'll be the l33t Panzer soldier named ValhallaPrime that will continually smack you from afar.
OK, with regards to all the data needs of 1000+ cameras grayscale 640 30fps....
Hardware compression on the fly X 1000streams...not too too bad these days though. Come on, It's grayscale. 256 palette at the most. But regardless, without touching your original specs (i think 50KBps is more like it for the streams with cool-guy compression tricks):
Why must there be a need to have 1 system that can write the 90MBps AND back up the TB's by itself?
Cell-based, it's much more realistic with OffTheShelf equipment already. If you break it down to a 10-cell system, 9MBps and DLT Backup (or whatever new tape-daddy systems are rolling now) make a perfect solution. I mean, last time i checked, which was over a yeah ago, DLT 40/80 drives were writing at 15MBps.
I'm assuming that cost is not as much of an object, given the scope....but manageability is. Cell-based is perhaps the only way to go, And will eliminate Downtime into the specific "Failure Zone" of the cell that temporarily goes down. But WTF, You can easily have 1 or 2 backup "Cell Systems" that can be routed to and fired up within a minute or 2 of failure.
The only cost that builds is the tape media. Reduce this by using the best match of price/storesize/performance....and then scale your older tapes to optical if need be, for physical storage constraints. Trickle your older tapes to the new on-the-horizon High capacity Optical DVD's and recycle your tape stock.
Everyone might bitch that a huge floating DLT library might get expensive after, um, a few days or weeks....But this is keeping with manageability AND the "implied written in stone" requirement of 640x480x30fps with compression. This way takes the central failure points away from most of the aforementioned systems, along with their ludicrous initial prices.
Actually, no, it was for anyone that's played the game. For in-game chat, to tell others what you're equiping yourself with-you abbreviate. In this case it's the Panzerfaust 100 anti-armor rocket.
No, I'm not using it to sound cool. If i wanted to sound cool, I would initiate a discussion on, say, the post-wartime trial of U-Bootwaffe Kapitanleutnant Heinz Eck with regards to the Laconia Affair and the sinking of the Peleus. Or perhaps British special services Jasper Maskelyne's ingenious techniques for making the Suez Canal "disappear" to german fighter-bombers and it's ultimate strategic importance to british supply lines against Rommel's own lines.
Don't get cocky for the sake of getting cocky.
I played the first demo for quite a bit....up until about an hour after the test2 came out.....just played test2 for about 2 hours.
The cinematics and actual in-game graphics and textures are almost night-and-day. Like comparing Quake to Quake 3. Seriously....if you play the test1 at all, it's worth the 60MB DL to play the new one. seems to run smoother too.
I'll be the l33t Panzer soldier named ValhallaPrime that will continually smack you from afar.
OK, with regards to all the data needs of 1000+ cameras grayscale 640 30fps....
Hardware compression on the fly X 1000streams...not too too bad these days though. Come on, It's grayscale. 256 palette at the most. But regardless, without touching your original specs (i think 50KBps is more like it for the streams with cool-guy compression tricks):
Why must there be a need to have 1 system that can write the 90MBps AND back up the TB's by itself?
Cell-based, it's much more realistic with OffTheShelf equipment already. If you break it down to a 10-cell system, 9MBps and DLT Backup (or whatever new tape-daddy systems are rolling now) make a perfect solution. I mean, last time i checked, which was over a yeah ago, DLT 40/80 drives were writing at 15MBps.
I'm assuming that cost is not as much of an object, given the scope....but manageability is. Cell-based is perhaps the only way to go, And will eliminate Downtime into the specific "Failure Zone" of the cell that temporarily goes down. But WTF, You can easily have 1 or 2 backup "Cell Systems" that can be routed to and fired up within a minute or 2 of failure.
The only cost that builds is the tape media. Reduce this by using the best match of price/storesize/performance....and then scale your older tapes to optical if need be, for physical storage constraints. Trickle your older tapes to the new on-the-horizon High capacity Optical DVD's and recycle your tape stock.
Everyone might bitch that a huge floating DLT library might get expensive after, um, a few days or weeks....But this is keeping with manageability AND the "implied written in stone" requirement of 640x480x30fps with compression. This way takes the central failure points away from most of the aforementioned systems, along with their ludicrous initial prices.
whew....got me really thinkin' on this one.