You take an interesting stand for a posting on slashdot. I myself have always wondered why so much energey is spent castigating M$, er, MS, instead of on the positive aspects of other platforms and applications.
It would certainly make this forum a much more productive place to spend time.
As far as (open)PGP goes, I like the technology and I trust that Mr. Zimmerman will succeed in his quest to keep it alive and kicking.
Physics game engines will be creating the next level of gaming experience. For the past few years there have been tremendous advances in the realm of graphics, rendering objects in amazing detail and complexity. However, those verisimilar badboys are merely eye-candy that glosses over a scripted world.
With the introduction of physics modeling, your victim can die a thousand different deaths, and remove that deja-vue feeling you get after killing the thousandth Strogg.
While many games have incorporated aspects of physical modeling into their games, I believe this stuff is finally about to pop. I know that the Sony PS2 was built on MathEngine's physics SDK, and Seamus Blackley (one of the pioneers of the genre and developer of Trespasser, the first game to incorporate physics into most aspects of gameplay - and was a flop) has been hoisted by Microsoft for the Xbox developement. Maybe soon we'll stop getting that feeling everytime we lock and load that someone is whispering in our ear to "ignore the man behind the curtain!"
Related links: (2001) http://www.wired.com/wired/archive/9.08/physics.ht ml (1999) http://zdnet.com.com/2100-11-514530.html
You take an interesting stand for a posting on slashdot. I myself have always wondered why so much energey is spent castigating M$, er, MS, instead of on the positive aspects of other platforms and applications.
It would certainly make this forum a much more productive place to spend time.
As far as (open)PGP goes, I like the technology and I trust that Mr. Zimmerman will succeed in his quest to keep it alive and kicking.
I certainly hope so, anyway.
Physics game engines will be creating the next level of gaming experience. For the past few years there have been tremendous advances in the realm of graphics, rendering objects in amazing detail and complexity. However, those verisimilar badboys are merely eye-candy that glosses over a scripted world.
t ml
a vok.com
With the introduction of physics modeling, your victim can die a thousand different deaths, and remove that deja-vue feeling you get after killing the thousandth Strogg.
While many games have incorporated aspects of physical modeling into their games, I believe this stuff is finally about to pop. I know that the Sony PS2 was built on MathEngine's physics SDK, and Seamus Blackley (one of the pioneers of the genre and developer of Trespasser, the first game to incorporate physics into most aspects of gameplay - and was a flop) has been hoisted by Microsoft for the Xbox developement. Maybe soon we'll stop getting that feeling everytime we lock and load that someone is whispering in our ear to "ignore the man behind the curtain!"
Related links:
(2001) http://www.wired.com/wired/archive/9.08/physics.h
(1999) http://zdnet.com.com/2100-11-514530.html
Physics Engine players:
http://www.mathengine.com
http://www.h