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User: Ghistelwcholm

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  1. Re:Quake1, not Quake3 on ESR on Quake 1 Open Source Troubles · · Score: 2

    Actually, netrek didn't solve the problem --
    it just made cheating beyond the reach of your
    standard CS undergrad. You can still cheat
    at netrek by writing a customized X server,
    since netrek has to use X to display itself and
    get input from the user. I used this technique
    to write a two-mouse netrek client back when my
    ulnar nerve was all screwed up.

    It is possible to make protocols with untrusted
    clients heavily well-defended, as long as you
    can demand that you execute native code on the
    target machine, which Quake is able to do. All
    you have to do is send down to each client a
    specialized, randomized protocol handler with
    its own uniquely generated key, mix it up so
    there are millions of unique protocol handlers,
    each of which defends itself differently and
    makes sure it's not being tampered with, and
    hey presto, it's just way too inconvenient for
    nearly everyone to screw with it. This isn't
    possible with netrek because it runs on an
    infinity of different architectures and tries to
    be platform independent, but since Q3 only runs
    on x86 and mac platforms...