>> Nobody wants to do the bitch work... all the hardest stuff to get started. They just wanna join in and help after it gets goin. > > Ahhh, young grasshopper, it sounds like you don't want to do the 'bitch' work either. > [... ] >...the point is that until you have something that builds and mostly works, there's no point in shopping it around for opensource help...
And therein lies a key problem. (Comments not directed at the original author.) Xdroop, you nailed it on the head. You see so many people who want to be an Instant Producer(tm) w/ no experience or budget. Usually goes something like, "I have this GREAT game idea, all I need is volunteers - a programmer or two, some artists, and..."
In other words, "I scribbled this on a napkin and now I want others to make it happen."
DoD sims were my mainstay prior to taking the leap. I was as a one-person start-up that crumbled just prior to beta release due to divorce. (DOH!) But I built the project from the ground up with OOD/reuse/robustness in mind, cross-platform, OpenGL, networking, etc. Took my time to do it right. My kids were enthusiastic beta testers, found more bugs than any team of grown-ups ever could.;-)
I still have the project and will resurrect it some day (solo, thank you). But if I really wanted to, I have enough that I could release the design docs (technical and gameplay), business plan, and commented source to a prospective team and they could see that it works, review it, play with it, and decide if it was right for them to join a team.
If instead I'd gotten on an IRC channel/Usenet group and said, "I've got this great idea for a realtime cross-platform 3D networked series of games, all I need is...". That's like standing up in the middle of a shopping mall and hollering, "I'm looking to get laid by a gorgeous model, all I need is..." Your odds are about the same.
"BTW: W2K will run on a P133 with 32 MB of RAM (not sure about 24) because I've seen it."
Seen it do what, exactly? Boot? What actual work was done on that configuration? How long was it up and functional? I'm not being facetious, I genuinely want to know.
"...and even heroin are nothing like as harmful as were thought and may even have major benefits."
Yeah, like for anyone who wants to look like
Keith Richards
when (if?) they reach the age of 30....
Actually I think Keith Richards and Dick Clark ("American Bandstand") are both government experiments gone awry. Probably ties into the secret swapping of aliens and humans in a trans-stellar cultural exchange.
>> Nobody wants to do the bitch work... all the hardest stuff to get started. They just wanna join in and help after it gets goin. ... ] ...the point is that until you have something that builds and mostly works, there's no point in shopping it around for opensource help...
;-)
>
> Ahhh, young grasshopper, it sounds like you don't want to do the 'bitch' work either.
> [
>
And therein lies a key problem. (Comments not directed at the original author.) Xdroop, you nailed it on the head. You see so many people who want to be an Instant Producer(tm) w/ no experience or budget. Usually goes something like, "I have this GREAT game idea, all I need is volunteers - a programmer or two, some artists, and..."
In other words, "I scribbled this on a napkin and now I want others to make it happen."
DoD sims were my mainstay prior to taking the leap. I was as a one-person start-up that crumbled just prior to beta release due to divorce. (DOH!) But I built the project from the ground up with OOD/reuse/robustness in mind, cross-platform, OpenGL, networking, etc. Took my time to do it right. My kids were enthusiastic beta testers, found more bugs than any team of grown-ups ever could.
I still have the project and will resurrect it some day (solo, thank you). But if I really wanted to, I have enough that I could release the design docs (technical and gameplay), business plan, and commented source to a prospective team and they could see that it works, review it, play with it, and decide if it was right for them to join a team.
If instead I'd gotten on an IRC channel/Usenet group and said, "I've got this great idea for a realtime cross-platform 3D networked series of games, all I need is...". That's like standing up in the middle of a shopping mall and hollering, "I'm looking to get laid by a gorgeous model, all I need is..." Your odds are about the same.
"BTW: W2K will run on a P133 with 32 MB of RAM (not sure about 24) because I've seen it."
Seen it do what, exactly? Boot? What actual work was done on that configuration? How long was it up and functional? I'm not being facetious, I genuinely want to know.
"...and even heroin are nothing like as harmful as were thought and may even have major benefits."
Yeah, like for anyone who wants to look like Keith Richards when (if?) they reach the age of 30....
Actually I think Keith Richards and Dick Clark ("American Bandstand") are both government experiments gone awry. Probably ties into the secret swapping of aliens and humans in a trans-stellar cultural exchange.
Enquiring minds want to know!