OSS works best when it can be reduced to a standard commodity (or protocol).
Until PC are powerful enough to have something like:
class Photon extends ElementaryParticle {
... then simulation type games will never agree on what simplifications to make about the real world. Renderers have to make a call on what's in and what's out, and that is almost game dependent, and hence not commoditizable.
Poor style, structure. Is it meant for industry people? If so, it is condescending. For the casual gamer who want to know more? Then it should rein in its literary diarrhea and actual explain some of the events it makes passing reference to as justifications for its points.
OSS works best when it can be reduced to a standard commodity (or protocol).
...
Until PC are powerful enough to have something like:
class Photon extends ElementaryParticle {
then simulation type games will never agree on what simplifications to make about the real world. Renderers have to make a call on what's in and what's out, and that is almost game dependent, and hence not commoditizable.
Poor style, structure. Is it meant for industry people? If so, it is condescending. For the casual gamer who want to know more? Then it should rein in its literary diarrhea and actual explain some of the events it makes passing reference to as justifications for its points.