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User: S.M'anis

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  1. Open worlds are awesome and initially give you a sense of immersion, but that enjoyment wans fairly quickly if you aren't kept "on a rail" and given a lengthy/meaningful mission to fulfill. This is something that the VR game "Lone Echo" really pulls off nicely. There was never a moment of dullness for me in this game and I _wanted_ to push forward for the thrill of what I would see/do next; I could still do a bit of free exploration, but you were still mostly guided/curated along a desired path.