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  1. Re:Unfortunately for Seagate? on Hybrid Drives Struggling In Face of SSDs · · Score: 2

    I thought i heard seagate talking about 20-30tb spinning drives within a couple of years. SSDs will be nowhere near that in terms of $/gb.

    Spinning disk is not going away. You'll simply have SSD for boot/scratch and in portable machines, and big spinning drives in your archive NAS - hot data on your laptop will be in SSD, the rest will be on the network backed by disk.

  2. They're a niche on Hybrid Drives Struggling In Face of SSDs · · Score: 2

    ... and I'm one of the people who fit in that niche.

    Given the choice between a single 500gb SSD and 2x 750gb hybrid drives, guess what I'll be taking. SSD is still too expensive for the capacity for some people - and for the price or less you can have "almost as fast" with fault tolerance.

  3. Re:A recent conversation about closed standards on Skype To Feature Giant Ads · · Score: 1

    Well... yup. The devices they sell actually work, have decent support and value add services like... facetime.... :D

  4. obviously on 64 Drone Bases Located On American Soil · · Score: 2

    they're for suppressing any american uprising, stupid. like OWS, or whatever comes next.

  5. Re:It's like on Facebook on Skype To Feature Giant Ads · · Score: 1

    Its because of the shift to VOIP, and maintaining locational information and priority dialling for 911 is not free. margins on data/telco stuff aren't massive either any more.

  6. Re:A recent conversation on Skype To Feature Giant Ads · · Score: 1

    ... or google talk.

  7. Re:A recent conversation on Skype To Feature Giant Ads · · Score: 1

    Because scattered cross-platform alternatives have the momentum and existing userbase to do this, how? If the big player does something retarded, the second biggest player is in prime position to steal the show. And the second biggest player right now is probably facetime.

  8. Re:A recent conversation on Skype To Feature Giant Ads · · Score: 1, Informative

    You also get a mac or iphone, which is actually pleasant to use, rather than some cheap plasticy feeling piece of shit that is supported by the vendor for approximately 6 months.

  9. Re:So... on Google and Facebook Top Biggest Web Tracker List · · Score: 1

    ... and after RTFA, its not even close to facebook. More tracking by a factor of 7-8x on their top hit, alone.

  10. So... on Google and Facebook Top Biggest Web Tracker List · · Score: 1

    ... the headline "Google tops web tracking list" would be too anti-Google to post on slashdot?

  11. Re:Wayland on X11 7.7 Released, Brings Multi-Touch Input · · Score: 1

    Hopefully they publish an API that can be reimplmented by BSD. But of course that doesn't seem to be the GNU way.

  12. Re:Wht not sound? on X11 7.7 Released, Brings Multi-Touch Input · · Score: 1

    Try FreeBSD. Multichannel audio just works.

  13. Re:Wht not sound? on X11 7.7 Released, Brings Multi-Touch Input · · Score: 1
    Exactly. I've had multi-channel audio working almost out of the box on BSD since at least 2005. It was a breath of fresh air after trying to get audio working *properly* on Linux in a multi-channel, multi application aware manner, dealing with enlightenment sound daemon for some stuff (but games wouldn't work with it), etc.

    BSD = load appropriate sound module. Run application. Enjoy multi channel sound.

  14. Re:Wht not sound? on X11 7.7 Released, Brings Multi-Touch Input · · Score: 2

    You do not want to use it for low latency audio

    So, what are you supposed to use it for? Given that gaming isn't exactly Linux's forte, and audio production is a more likely niche, which requires low latency audio, what problem is pulse trying to solve. Having multiple audio solutions because the primary one can't do low latency is retarded.

    Meanwhile, FreeBSD has done multi-channel audio out of the box without any grief since at least 2005.

  15. Re:Surprised this isn't regulated more closely on Microsoft Certificate Was Used To Sign Flame Malware · · Score: 1

    Hmm. depends on your industry. Internet service provision, Linux is high performance, efficient and more easily secured. But so is FreeBSD, and they actually care about backwards compat and a stable ABI. But its a very small niche.

  16. Re:Why developers don't use OpenGL 3? on Steam For Linux Will Launch In 2012 · · Score: 1

    OK, so Xbox is out. That leaves several million iOS devices per month, all Windows PCs, Macs with decent 3d video, Linux, PS3, etc, etc.

    In terms of market share, i'd hazard a guess that while the Xbox has a chunk of the console market, in terms of total number of potential gaming devices it is way less than 10 percent.

  17. Re:Why developers don't use OpenGL 3? on Steam For Linux Will Launch In 2012 · · Score: 1

    Point being: you can use openGL and cover ALL machines, or you can use DirectX and cut off most of the devices on the market. id got it. a few other developers get it. the rest will come around.

  18. Re:Surprised this isn't regulated more closely on Microsoft Certificate Was Used To Sign Flame Malware · · Score: 1

    I started with Bo for personal use, back in what... 1996. Kernel changes have screwed me over on multiple occasions. Yes, I can fix it. That's not the point. I'm not a regular end user.

  19. Re:Surprised this isn't regulated more closely on Microsoft Certificate Was Used To Sign Flame Malware · · Score: 1

    There's even a youtube video from memory of a guy doing an upgrade from 3.0 all the way through...

  20. Re:Developers, developers, developers on Steam For Linux Will Launch In 2012 · · Score: 1

    Alternatively, you just write for FreeBSD base. :)

  21. Re:This is great news! on Steam For Linux Will Launch In 2012 · · Score: 1

    In other news, discs get stolen in home invasions, get lost, etc.

  22. Re:Windows 8 on Steam For Linux Will Launch In 2012 · · Score: 1

    The only real compatibility issues between distributions are graphics and sound support. Code for OpenGL and OpenAL, statically link STEAM and all the games, job done.

    Include a basic OpenGL/OpenAL diagnostic tool - if those two components don't work, it is a distribution issue, point user towards tech support for the distribution.

  23. Re:No probably not on Steam For Linux Will Launch In 2012 · · Score: 1

    Except with commercial support, a revenue stream for the developer, etc.

  24. Re:No probably not on Steam For Linux Will Launch In 2012 · · Score: 1

    On the other hand, having a distribution platform that developers can publish games to without having to go to the effort of shipping retail boxes and ensuring inventory levels are correct will lower the barrier to entry into the Linux market.

    Ship physical boxes, and fuck up your numbers and it is a big issue. Upload some content to steam other than the sunk porting time (which if you've already ported to mac, shouldn't be massive) there's no risk. The sales required to cover that will be a lot less.

  25. Re:Sorry on Steam For Linux Will Launch In 2012 · · Score: 1

    OpenGL, OpenAL for audio. These are both what you use for mobile development, they both also work on Windows. Adapt, or die.