It matters because app developers want more feature rich libraries. iOS gives them that within 3 months. Android? They're stuck unable to target those new features for YEARS without alienating most of their potential customer base.
No, you just do the entrepreneur thing, release a second version with siri support and the new phone owners buy a second copy for another $3 or whatever.
I'm running 10.9 right now and it is the best version of OS X i have ever used, going back to 10.5. It is what Lion (and Mountain Lion) should have been.
More to the point, the MS engineer could cut and paste the code into his project and modify to suit. In fact, if i'm not mistaken, the original version of the Linux TCP/IP stack was heavily based on the BSD stack if I am not mistaken, but am unable to find confirmation with a quick google search and my memory from back in the early 90s of such things is hazy.
Point: missed. With BSD code, a closed source vendor can lift the code verbatim and use it as a starting point in their code. This is a FEATURE (not a bug) as it enables us to have well tested code in all our apps, be they open source or closed.
It was "BSD" derived, not FreeBSD. BSD is often the birth place of many reference implementations of new standards, due to the truly open nature of the license. Develop a "standard" under the GPL and it won't become standard at all, as no commercial OS will be able to use a starting reference implementation as a base.
Never said they're the same market. However one market is growing and will cannibalise the other segment. The other market is becoming increasingly marginalised and filled with low-risk, unoriginal sequels, as it is way too expensive to develop for.
I'm not saying you will. I'm saying that the size of the "traditional" console market is shrinking and there is far less profit in it (for greater risk) than focusing on mobile.
Depends how you measure better. If you're talking arcade conversions, having a 6 button controller was a lot better than trying to deal with a single button joystick on the PC and other home computers back in the 80s and 90s.
As a game developer do you: Risk a multi million dollar budget making a high def AAA title for the big consoles or spend 10% of that for higher potential return at lower per-sale price in the mobile market. Given the cost to develop, are you more willing to risk trying something original (that may flop) in the console market, or mobile?
It's a no brainer, and why the console market is the same old stale recycled garbage, and the mobile market has some of the most original game ideas seen in decades.
This whole "must be 1080p!" is what is killing the gaming industry. Because the games now cost so much to develop, no one wants any risk, and thus nothing original is attempted as it is risky. So we end up with "Call of duty 14" or "need for speed 25", which are mostly just re-skinned versions of the same old shit we've been playing since 1991.
People seem obsessed over this (1080p) on slashdot. no one else cares: witness the success if the Wii. It's the gameplay/originality and price that counts, and the mobile market is just killing the big budget "hardcore" gaming market in those two factors.
People who play games for 4hr+ at a time are a small segment of the market. Average age of a gamer now is something like 35, and most people that age simply do not have that much free time (wife/kids/job/studies/etc).
The average casual gamer doesn't care. Example: wii being best selling current generation console: worst graphics.
The current iphone/appletv/android hardware is more than good enough and it is CHEAP. The games are CHEAP.
They work across devices - your tablet, smartphone and maybe TV set top box.
Top level graphics may matter to you (and me), but the average casual gamer just doesn't care so long as it is "good enough" and cheap. The new Xbox and PS4 are both good enough but nowhere near cheap enough and the games are expensive.
There are. And you only need to use them if you want to use the new feature.
It matters because app developers want more feature rich libraries. iOS gives them that within 3 months. Android? They're stuck unable to target those new features for YEARS without alienating most of their potential customer base.
No, you just do the entrepreneur thing, release a second version with siri support and the new phone owners buy a second copy for another $3 or whatever.
Teenage boys are a very small portion of the gaming market. The average age of a gamer is 35+ these days - keep up...
Count the indie millionaires on PC and the indie millionaires on mobile and see which number is bigger.
I'm running 10.9 right now and it is the best version of OS X i have ever used, going back to 10.5. It is what Lion (and Mountain Lion) should have been.
And this is the point. BSD allows (by design) cut/paste code reuse. Rather than promoting wheel invention with new and undiscovered bugs.
More to the point, the MS engineer could cut and paste the code into his project and modify to suit. In fact, if i'm not mistaken, the original version of the Linux TCP/IP stack was heavily based on the BSD stack if I am not mistaken, but am unable to find confirmation with a quick google search and my memory from back in the early 90s of such things is hazy.
Point: missed. With BSD code, a closed source vendor can lift the code verbatim and use it as a starting point in their code. This is a FEATURE (not a bug) as it enables us to have well tested code in all our apps, be they open source or closed.
No.
Erm. GRUB is garbage. Nobody uses it on FreeBSD.
It was "BSD" derived, not FreeBSD. BSD is often the birth place of many reference implementations of new standards, due to the truly open nature of the license. Develop a "standard" under the GPL and it won't become standard at all, as no commercial OS will be able to use a starting reference implementation as a base.
It is also the basis of JunOS, Netapps Data OnTap, and various other commercial products. FreeBSD is really under-rated and works very very well.
Just browsing, I've had 8 hours out of my Macbook pro before. It is advertised as getting 7.
12 months ago "Oh retina is pointless, you don't need it".
Never said they're the same market. However one market is growing and will cannibalise the other segment. The other market is becoming increasingly marginalised and filled with low-risk, unoriginal sequels, as it is way too expensive to develop for.
I'm not saying you will. I'm saying that the size of the "traditional" console market is shrinking and there is far less profit in it (for greater risk) than focusing on mobile.
100,000,000 x $5 > 100,000 x $60
and the graphics and sound on the 2600 were superior.
Depends how you measure better. If you're talking arcade conversions, having a 6 button controller was a lot better than trying to deal with a single button joystick on the PC and other home computers back in the 80s and 90s.
As a game developer do you: Risk a multi million dollar budget making a high def AAA title for the big consoles or spend 10% of that for higher potential return at lower per-sale price in the mobile market. Given the cost to develop, are you more willing to risk trying something original (that may flop) in the console market, or mobile?
It's a no brainer, and why the console market is the same old stale recycled garbage, and the mobile market has some of the most original game ideas seen in decades.
This whole "must be 1080p!" is what is killing the gaming industry. Because the games now cost so much to develop, no one wants any risk, and thus nothing original is attempted as it is risky. So we end up with "Call of duty 14" or "need for speed 25", which are mostly just re-skinned versions of the same old shit we've been playing since 1991.
People seem obsessed over this (1080p) on slashdot. no one else cares: witness the success if the Wii. It's the gameplay/originality and price that counts, and the mobile market is just killing the big budget "hardcore" gaming market in those two factors.
Yup. Looking to the slashdot majority for predicting future success is pretty easy. Just assume the opposite will happen :)
People who play games for 4hr+ at a time are a small segment of the market. Average age of a gamer now is something like 35, and most people that age simply do not have that much free time (wife/kids/job/studies/etc).
Thing is, that's the nerd in you speaking.
The average casual gamer doesn't care. Example: wii being best selling current generation console: worst graphics.
The current iphone/appletv/android hardware is more than good enough and it is CHEAP. The games are CHEAP.
They work across devices - your tablet, smartphone and maybe TV set top box.
Top level graphics may matter to you (and me), but the average casual gamer just doesn't care so long as it is "good enough" and cheap. The new Xbox and PS4 are both good enough but nowhere near cheap enough and the games are expensive.