You overlook the App store, which both of these devices support. Students get a free iSomething, and then proceed to charge up their first credit card with worthless apps that eat into class time. Apple may very well pay (or severely discount) the devices knowing that these future sales will occur.
Not to mention they just got the entire class to use iTunes,as if there were any students not using it before.
I have no idea what type of cost that's going to incur after a while though. It's probably going to be like an additional cell phone bill per month, which I don't know is feasible.
Another option I kind of thought of--can you buy a server from a datacenter at a one time fee, put in as much storage as you want, and then just get charged for bandwidth? The up front costs of that would be fairly high, but it seems like it would be the cheapest long run cost, IF you could find some place willing to do it.
At least no pirates.
I'm surprised it's taken them this long to figure out that with a free game, nobody is going to pirate it. Even if they do, they still have to spend money in game, or view the ads.
It's a really good business model assuming you can draw enough ad revenue/microtransactions.
But I really hope they keep the games balanced. Stuff like Gunbound was fun, but then the "good stuff" was microtransaction, or points+microtransaction.
What benefit does Google have to semi-anonymize after 9 months, then "fully" anonymize after another 9 months? Does it really make any difference? I guess it does give you a bit more privacy after 9 months as opposed to waiting 18 months for the full anonymization process, but it makes no sense to me why they wouldn't just totally get rid of the IP information after that long. I mean, it's data; data must be stored. It's just sitting somewhere taking up space.
Agreed.
Or, if you're dying to have one, wait till the inevitable bug fix (first making sure that that "fix" doesn't break anything else critical) and then buy one.
You overlook the App store, which both of these devices support. Students get a free iSomething, and then proceed to charge up their first credit card with worthless apps that eat into class time. Apple may very well pay (or severely discount) the devices knowing that these future sales will occur. Not to mention they just got the entire class to use iTunes,as if there were any students not using it before.
We have Yahoo! Zimbra and I do get quite a bit of spam. Only about 5-6 messages a day though.
JungleDisk looks good.
I have no idea what type of cost that's going to incur after a while though. It's probably going to be like an additional cell phone bill per month, which I don't know is feasible.
Another option I kind of thought of--can you buy a server from a datacenter at a one time fee, put in as much storage as you want, and then just get charged for bandwidth? The up front costs of that would be fairly high, but it seems like it would be the cheapest long run cost, IF you could find some place willing to do it.
Man, you should see the break room anytime there's sweets. IT *always* beats out software.
At least no pirates. I'm surprised it's taken them this long to figure out that with a free game, nobody is going to pirate it. Even if they do, they still have to spend money in game, or view the ads. It's a really good business model assuming you can draw enough ad revenue/microtransactions. But I really hope they keep the games balanced. Stuff like Gunbound was fun, but then the "good stuff" was microtransaction, or points+microtransaction.
Or you can get your MBA, become a C level executive, hopelessly **** up a company, and then get a large compensation package for leaving.
Duh, I should have thought of that. Thanks for pointing out the obvious to me. Lazy Sundays...
What benefit does Google have to semi-anonymize after 9 months, then "fully" anonymize after another 9 months? Does it really make any difference? I guess it does give you a bit more privacy after 9 months as opposed to waiting 18 months for the full anonymization process, but it makes no sense to me why they wouldn't just totally get rid of the IP information after that long. I mean, it's data; data must be stored. It's just sitting somewhere taking up space.
Agreed. Or, if you're dying to have one, wait till the inevitable bug fix (first making sure that that "fix" doesn't break anything else critical) and then buy one.