How else is rombust going to get people to use his library if not for lying about the alternatives? And, yeah, ClanLib can in no way replace Unity or Unreal Engine.
It isn't my library. And yes, the topic isn't factually correct. Sorry
However, it's not really trying to compete with them.
So then why does rombust, a developer of Clanlib, even mention them if that was't an implication?
This does not say anything about the developers, who are clearly aiming for something else. You should feel free to criticise the submitter, who clearly hasn't understood what Unity and UE4 are.
The submitter is one of the main developers.
Again, I apologise for wasting your time. You are correct for criticising
Unity and UE4 are excellent.
ClanLib doesn't have main developers. It only has developers that want to code certain aspects because it interests them.
1. The Examples page for ClanLib seems like a joke. At the very least, this seems incredibly immature and unprofessional.
It was a joke. In the old days ClanLib had a large website that showed off what ClanLib could do. Yes, it can actually do some amazing things. But useful? That's another question...
ClanLib has potential. But without 100's of developers, it will not make it big time.
Note, I did not create ClanLib. But I worked with it for ten years.
We found that a large website took too much time to maintain. Nobody was interested. I don't blame them. Maintaining web pages is not much fun for hobbyist programmers.
As far as I know no games have been written using ClanLib for over 10 years.
I develop ClanLib to tune my coding skills. Would I use ClanLib to create a game? Personally no. However I would use certain parts of it, and integrate them into different engines.
I shouldn't have posted this article, looking at it, it was very childish. I really didn't expect it to be accepted, I was just personally interested to see how long it would be until it was rejected. What a surprise it was when it was accepted...
Unfortunately you are correct. I really did not think this would be approved. In the past I've submitted various articles. None ever approved, so I thought I would try this. Yes it was immature, many apologies
How else is rombust going to get people to use his library if not for lying about the alternatives? And, yeah, ClanLib can in no way replace Unity or Unreal Engine.
It isn't my library. And yes, the topic isn't factually correct. Sorry
However, it's not really trying to compete with them.
So then why does rombust, a developer of Clanlib, even mention them if that was't an implication?
This does not say anything about the developers, who are clearly aiming for something else. You should feel free to criticise the submitter, who clearly hasn't understood what Unity and UE4 are.
The submitter is one of the main developers.
Again, I apologise for wasting your time. You are correct for criticising
Unity and UE4 are excellent.
ClanLib doesn't have main developers. It only has developers that want to code certain aspects because it interests them.
1. The Examples page for ClanLib seems like a joke. At the very least, this seems incredibly immature and unprofessional.
It was a joke. In the old days ClanLib had a large website that showed off what ClanLib could do. Yes, it can actually do some amazing things. But useful? That's another question...
ClanLib has potential. But without 100's of developers, it will not make it big time.
Note, I did not create ClanLib. But I worked with it for ten years.
We found that a large website took too much time to maintain. Nobody was interested. I don't blame them. Maintaining web pages is not much fun for hobbyist programmers.
As far as I know no games have been written using ClanLib for over 10 years.
I develop ClanLib to tune my coding skills. Would I use ClanLib to create a game? Personally no. However I would use certain parts of it, and integrate them into different engines.
I shouldn't have posted this article, looking at it, it was very childish. I really didn't expect it to be accepted, I was just personally interested to see how long it would be until it was rejected. What a surprise it was when it was accepted...
It's coming out of rombust's rectum.
Unfortunately you are correct. I really did not think this would be approved. In the past I've submitted various articles. None ever approved, so I thought I would try this. Yes it was immature, many apologies
The ClanLib SDK contains a full GUI with CSS support.
Check out examples at Windows 7 and Linux
Looking at http://www.khronos.org/registry/cl/api/1.0/cl_gl.h ,they are using the CL prefix.
This will cause a huge headache for existing code that uses the ClanLib SDK.
http://clanlib.org/docs/clanlib-0.9.0/reference/modules.html