www.netjak.com - "By Gamers, For Gamers". The most honest reviews I've ever read. When they like something, they let you know, but they don't hesitate to bash bad games, either.
"What about all the warez and mp3's?" What about them? More importantly, what about all the independant game developers and musicians and film makers that will now have a fantastic medium for spreading their work?
But doesn't the internet as it is provide this already? If an aspiring musician/film maker/whatever wants to distribute his/her work for free, they can already set up a web site or ftp server and let people come and get it. They don't need freenet to be able to do it...
But the crux of the misconception of this article is that this is some sort of multi-class affair. It's 1 class...10 weeks. Your project...make a game.
Actually, that's not exactly correct. While currently there is only one class offered, they are adding additional classes as they formalize the program. I work with the professor (Robert Nideffer) who was quoted in the article- he's currently in the process of defining classes, setting up a gaming lab (complete w/ PCs, playstations, n64s, etc.), and other stuff they need to do to expand.
www.netjak.com - "By Gamers, For Gamers". The most honest reviews I've ever read. When they like something, they let you know, but they don't hesitate to bash bad games, either.
But doesn't the internet as it is provide this already? If an aspiring musician/film maker/whatever wants to distribute his/her work for free, they can already set up a web site or ftp server and let people come and get it. They don't need freenet to be able to do it...