Their software is already written and deployed. It is already designed to look for artificial radio signals in background noise. So, maybe NASA could run the data past those guys, let them distribute it, and see if they get any results back. It might be useful to NASA, and it would really help measure the quality of the Seti@Home software. I'm aware that we are talking about very different frequency bands, but maybe it would be possible to 'normalize' the Stanford data so that it looked like it came from the right band?
Apparently I don't understand a few things. Could someone explain virtual classes a little more? I can't see why you would need to subclass the entire game engine, and then extend the Actor class... why don't you just add the new variable right into the Actor class to begin with? There would be no cut-and-pasting of code there, at least not with the language I use. You'd get the new variable in Actor and all subclasses of Actor. And, you would immediately get that variable in every existing instance of Actor, and instances of Actor's subclasses as well. In fact, it would even work if the game was running at the time.
Their software is already written and deployed. It is already designed to look for artificial radio signals in background noise. So, maybe NASA could run the data past those guys, let them distribute it, and see if they get any results back. It might be useful to NASA, and it would really help measure the quality of the Seti@Home software. I'm aware that we are talking about very different frequency bands, but maybe it would be possible to 'normalize' the Stanford data so that it looked like it came from the right band?
Apparently I don't understand a few things. Could someone explain virtual classes a little more? I can't see why you would need to subclass the entire game engine, and then extend the Actor class... why don't you just add the new variable right into the Actor class to begin with? There would be no cut-and-pasting of code there, at least not with the language I use. You'd get the new variable in Actor and all subclasses of Actor. And, you would immediately get that variable in every existing instance of Actor, and instances of Actor's subclasses as well. In fact, it would even work if the game was running at the time.