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User: oiC989

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  1. Re:Webserver on Pinball 2000 + Ethernet = ... · · Score: 1

    Slashdotting a the included httpd (from experimentation on my own) only takes about a dozen hits. Not a dozen hits at once, just a doezen hits. It just stops answering after a while, even if the hits come in slowly.

  2. Re:One question... on Pinball 2000 + Ethernet = ... · · Score: 1

    The machines can dump all the adjustment & earning information in the same way I'm getting the stats. It would be pretty trivial to add that in, but I didn't think that information would be as interesting so I left it out for now. My machines are mostly stock settings, barring enabling the ball saver.

    I'm not sure what you mean by 'how similar'. As far as the hardware, network hookup and script -- they're very much the same. Only the HTML generation had to change to make the different page.

  3. Re:An end to slashdotting? on Pinball 2000 + Ethernet = ... · · Score: 1

    The site survived because I had the foresight to mirror it on voyager.net's web server farm (a distributed linux network crafted by one of our own) before telling /. about it. It took the same beating most places do, it was just better equipped to handle it. -Eric

  4. Re:He has money, but he sucks at pinball! on Pinball 2000 + Ethernet = ... · · Score: 1

    Remember that time is an average of all balls played. Lots of people come over that aren't pinheads. The phone rings. Etc. I'm not _THAT_ terrible. .. er.. I hope. -Eric

  5. Re:Technical details - here's how we did it on Pinball 2000 + Ethernet = ... · · Score: 1

    Thanks for filling in the extra info Graham ... but what do you think of the pages ? :) -Eric

  6. Re:One question... on Pinball 2000 + Ethernet = ... · · Score: 1

    Two days. Pretty much one day each for the perl that generates the HTML and getting it looking all pretty. (dissapointing, eh? Should I have said "Four years! I hardly slept, I worked my fingers to the bone!) heh

  7. Re:TILT counter missing on Pinball 2000 + Ethernet = ... · · Score: 2

    It actually counts TILTs, Slam TILTs and a few other stats of the same variety, but I take the tilt plumbs out of all my home machines, so they're all 0 stats and not very interesting :) -Eric

  8. Re:Actually... on Pinball 2000 + Ethernet = ... · · Score: 3

    The mirror was my own idea. The real thing runs on my measly cable modem, and is essentially for my own amusement and the amusement of my friends that get to come over and play. I've seen plenty of things on /. get burned by traffic, so I figured I should put it on the biggest server I had access too. -Eric

  9. Re:One question... on Pinball 2000 + Ethernet = ... · · Score: 5

    "because it was there" more or less. It's really a snowball of inspiration that started with hearing that you could add an ethernet card to the system. I found one of the type it needed and hooked it up, just to play around with. The games include a little httpd of their own that ONLY shows high scores, and crashes after about a dozen hits or so. Dissapointed with that result, and seeing how much information could be had with the various shell commands, I thought it would be fun to make a page of the variety that _could_ have been done, had WMS and Pinball 2000 had more of a lifespan. Mostly, it was just for fun. -Eric

  10. Re:Question -- MORE INFO on Pinball 2000 + Ethernet = ... · · Score: 2

    The pinball 2000 system is PC based running an operating system called "XINA". There's a really nice reference about XINA here: http://members.home.net/ratherplaypinball/rfmnotes .htm (when it works) The ouput from the XINA shell is basically a plain text dump of info, and I parse that into the HTML.