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User: sfw

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  1. GAH, what a load of CRAP on Response to John Carmack's Comments About Macs · · Score: 1

    this article really ticked me off. first off,
    on a lot of points, he's just plain WRONG.
    plus, it's littered with that strange mix of
    defensiveness and euphoria that has always
    dogged advocates/apologists for any platform.
    these are COMPUTERS, not SPORTS teams for
    crying out loud -- tools we use, not
    teams we jeer or root for.

    first, he pigeonholes john carmack
    with a "low-level programmer" stereotype, and
    then uses that stereotype to marginalize
    carmack's comments regarding the mac. fine,
    at least he admits his bias up front.

    second, like it or not, after years of
    wintel playing catch-up to apple,
    apple IS playing catch-up to wintel on
    a number of issues, and these are *NOT*
    just "low-level details that most programmers
    won't care about". macOS does *not* have memory
    protection, pre-emptive multitasking, or (until
    now) a reasonable approach to hardware-accelerated
    3D. like it or not, WindowsNT does.

    face it: programmers make errors. if those
    programmers use C or C++, those errors may
    try to write to random locations in memory.
    if the OS lets them, they will blow away
    other apps, or poke holes in the OS.

    Unix, and WindowsNT won't let you. MacOS
    will. ergo, macs will crash more during
    development. sorry, it's true.

    next, to compare the quake performance of
    3D-accelerated mac to a non-accelerated PC
    is ludicrous. of *COURSE* the mac will
    win; that's the whole point of having
    hardware acceleration in the first place!

    also, notice that in one paragraph he says
    "OpenGL is a pretty mediocre implementation
    with lots of shortcoming", while in the
    next he admits "I am not a real 3D programmer. I only get the basics of the problems and issues and did some simple 3D stuff on my own (18 years ago)"
    i presume that didn't include writing any OpenGL
    code.

    anyway i'm sure most of slashdot knows all
    this stuff already. i just wanted to get
    this of my chest. articles like this make
    my blood boil, and they certainly do nothing
    to help the image of mac enthusiasts.

    btw, someone should tell him that ISA is a
    bus standard, not an instruction architecture
    (maybe he was thinking of IA32?)

  2. Well, let's add up the numbers... on Will Firewire be the death of SCSI? · · Score: 1

    one application which needs arrays of big
    drives with big bandwidth is uncompressed
    video editing/effects (which, coincidentally,
    happens to be the bread and butter of the
    company i work for). for example, real-time
    uncompressed video requires about 30MB/sec
    (or 240Mb/sec).

    however, for a simple real-time dissolve
    (2 read streams and one write), triple it
    to 90MB/sec, and you're beyond what a
    single UWSCSI channel will do.

    real-time film-res playback
    (2Kx1.5Kx48bits colour) is about 340MB/sec.

    i'm sure there are other applications, such
    as serving many streams of high-quality audio
    or video over high-bandwidth net connections
    which require striped drive arrays connected
    over multiple SCSI channels as well.