I have had experience on both sides of the fence...product developer and venture capitalist...
So I see what makes applications successful in the mobile or web world.
The first challenge is always how to get consumer adoption...as a "side gig" the issue is how to do this on no or very little budget.
Launching a Facebook or iPhone application can provide some traction, however with so much competition you could also get lost in space with all of the applications being submitted on a daily basis.
So, my recommendation is to conduct a competitive review of iPhone apps and Facebook, to start.
Determine if your game is unique and how long it would take you to launch an application utilizing the provided SDK.
If nothing else, going through this process will help you familiarize yourself with the capabilities of their API's.
Who knows where that could lead.
I've often found that the first product launched usually helps to understand an industry rather than make an impact on it...it is the future iterations, developed through learning and improvement that make the impact.
So keep it simple, get your product into the hands of consumers and see what happens.
I know this is a general response, however there is no quick and easy path to revenue generation...not real revenue generation.
I'd be willing to provide you with additional insight or guidance if you'd like...no strings attached.
I am an entrepreneur by heart and love to see the take on the world spirit...so anything i can do to foster that passion...
David
I have had experience on both sides of the fence...product developer and venture capitalist... So I see what makes applications successful in the mobile or web world. The first challenge is always how to get consumer adoption...as a "side gig" the issue is how to do this on no or very little budget. Launching a Facebook or iPhone application can provide some traction, however with so much competition you could also get lost in space with all of the applications being submitted on a daily basis. So, my recommendation is to conduct a competitive review of iPhone apps and Facebook, to start. Determine if your game is unique and how long it would take you to launch an application utilizing the provided SDK. If nothing else, going through this process will help you familiarize yourself with the capabilities of their API's. Who knows where that could lead. I've often found that the first product launched usually helps to understand an industry rather than make an impact on it...it is the future iterations, developed through learning and improvement that make the impact. So keep it simple, get your product into the hands of consumers and see what happens. I know this is a general response, however there is no quick and easy path to revenue generation...not real revenue generation. I'd be willing to provide you with additional insight or guidance if you'd like...no strings attached. I am an entrepreneur by heart and love to see the take on the world spirit...so anything i can do to foster that passion... David