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User: CometRico

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  1. Billy Murray.. on Atari Talks Ghostbusters Date, Popular Franchises · · Score: 1

    ... in video game form? Cannot wait.

  2. This needs a new title on Guitarist Hopes To Play Again With The Help of Bionic Hand · · Score: 1
    There is no way this bionic arm, in it's current implementation will allow him to go anywhere near the level that he was able to play at before the stroke. I hate seeing articles like this on the net - completely misleading in the fact that they make you believe that something has progressed farther than it really has.

    Get back at me when he can use this hand to do more than pluck a string here and there.

  3. Re:$15 for a CD with 1 good song? Doesn't fly. on At Atlantic Records, Digital Sales Surpass CDs · · Score: 1
    Artists are starting to pick up on this as well, and surprisingly, are finding their own ways to make money without the help of the recording labels.

    Take, for example, what Radiohead did - let their fans decide how much to pay for the album. While with a CD you typically get $10 an album, a digital copy you may get 2-3 tracks on an album bought for around $3, Radiohead found many of their fans paying $20 and up for the album.

  4. Re:I'm not suprised its "growing" faster on iPhone Gaming Continues To Grow · · Score: 1
    Mobile gaming, specifically that on the iPhone is growing because of the exact features you mentioned (tactile touch, vibrate, etc) - the features that make it interactive.

    Gaming so far on a mobile platform has succeeded because it has found a way to match the game play of popular console / PC games. You can find it in many different instances, with ports of old arcade games, reinvented ways to play racing games, as well as more interactive games such as Tap Tap Revenge, which could most similarly be described as "Guitar Hero for the iPhone."

    However with the advent of new consoles (read: Wii) and new technology, the level of interactivity provided by consoles has increased many user's expectations for all platforms of gaming; these expectation simply cannot be met on a mobile platform (try creating a Wii Sports experience on today's phones).

    Will mobile gaming continue to be popular? Of course. However, one has to wonder if it will continue to grow at the level that we have seen recently.