it's because the shitty onboard graphics that come with many motherboards are just that, shitty.
GPU accelleration in this context takes advantage of the large number of discrete processing units (pixel shaders, vertex shaders, call them what you will) that are available in discrete cards. The analogue is the CPU "core", there are over 2 hundred in top end discrete cards, usually less than ten in an onboard card.
The papers author may want their cut too
more specfically: http://biopat.de/artenkatalog-...
Well - a website: http://biopat.de/
more +1s for you nimbius, lolz attack
they will then inevitably become corrupted after a couple of years, teaching you a lesson for not asking /. how to do backup your data for eternity
hmm. I am surprised by the way people seem to be impressed by this. I though a few more /.ers would have written a hash function before.
Actually, anyone wanting to go south of Auckland pretty much has to go through Papakura, so this is quite some achievment.
not any more they don't. They use magnetic tape.
retro as they are, the rockets are used for braking to stop the cosmonauts breaking
from TFA: "The drive controls the genetic field using continuous feedback from positioning sensors in order to position the â(TM)bot."
it's because the shitty onboard graphics that come with many motherboards are just that, shitty. GPU accelleration in this context takes advantage of the large number of discrete processing units (pixel shaders, vertex shaders, call them what you will) that are available in discrete cards. The analogue is the CPU "core", there are over 2 hundred in top end discrete cards, usually less than ten in an onboard card.
...to run 'generic' GPU applications. They just make things simpler for people not used to working with GPUs.
indeed. see gpgpu.org which is mostly focused on using opengl and directx to do this.