I don't know if this is an example of the LucasArts iMuse or not, but my seminal video game music experience as far as dynamic music goes was the x-wing games that Lucas Arts put out. It had music that would change based on the context of the game, for exmaple, if new imperials showed up it would transition to the imperial theme. It was the first time I was really aware of the music as a tool to understanding what was going on in the game. It was a great way to be aware of reinforcements showing up for the bad guys without needing to see them actually drop out of hyper space. It really added to the experience in a way id never realized music could before. Great Article!
I don't know if this is an example of the LucasArts iMuse or not, but my seminal video game music experience as far as dynamic music goes was the x-wing games that Lucas Arts put out. It had music that would change based on the context of the game, for exmaple, if new imperials showed up it would transition to the imperial theme. It was the first time I was really aware of the music as a tool to understanding what was going on in the game. It was a great way to be aware of reinforcements showing up for the bad guys without needing to see them actually drop out of hyper space. It really added to the experience in a way id never realized music could before. Great Article!