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User: JensOwen

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  1. Re:Definitely a driver issue on AGP Texture Download Problem Revealed · · Score: 1

    The MGA prototype defined an AGP memory allocator (albeit a weak one) which in turn allowed glReadPixel to exceed 800MB/s. That was a few years ago, and I would guess new chipsets and graphics cards could double that.

  2. Definitely a driver issue on AGP Texture Download Problem Revealed · · Score: 1

    but it is rare that image read back is the best solution. However, when it is, proper us of AGP makes a significant difference. A prototype was done in open source for the Matrox G400 driver, but was never maintained. There were more recent discussions on DRI-devel to bring this functionality back, here is a pointer to the thread:
    http://www.geocrawler.com/mail/thread.php 3?subject =%5BDri-devel%5D+proper+ioctls+%28%3F%29++to+expor t+agp+to+a+user&list=680