hahaha... just recently uncovered that gem!:) I know I should prolly quote the album now, but the title's escaping me. The imagery that comes with that line is good enough, IMO.
Re:And What's Single-Player REALLY Going To Be Lik
on
New Doom Details
·
· Score: 1
I'd like to point out that one important member of id's team was not around for any of the earlier single-player attempts... Graeme Devine. Now I don't know what he's going to mean for this project, but I'd say that id has never really seemed to have a strong force of good single-player-type game design before Graeme.
Sure, they've turned out fantastic levels and great baddies with challenging (and damn fun) single-player experiences, but Graeme is a very respected designer who, IMO, will be the guy to make sure id doesn't stick to a "one-liner" storyline.
Just like the rest of the parts to id's development philosophy that seem to have changed (ie: the addition of tool-specific coders, more attention to audio, etc..) having a dedicated designer (game designer... not level designer) may be one of the great turning points.
There are a lot of places to play games on the Web, but I'm wondering how many people sit and play them, and how often. I have a site that I'm modeling after the "free content with ads" sites that some of my friends have, and that seem so "successful" on the 'net, but how much room is there for them?
I'm in the process of fixing up my game site to be more attractive and accessible, (it pretty much sucks now,) but I'm not sure what the goal of a free gaming site should be. You have to have so much traffic (for me, 20,000 views/month is huge) to even get paying ads, but I don't know if that many people will even find the site, much less ever spend any real time playing the games! I don't really know how to make this thing pay for itself, much less earn a profit of any kind.
Now, of course, the games have to be fun/interesting to play, but how often do people really tend to visit these sites?
...(this is hard to answer, but I'm fishing for comments/opinions at least.)
I attended the big GDC shindig in San Jose when Big Bill announced the specs for the X, and one of the numbers that we all kinda mumbled about was the 600MHz processor. Now it seems to have been beefed up a bit without any fanfare.
The only reason I chose to talk about this is that Bill made a statement at the time (sorry, I don't recall the exacts,) that this may seem like an under-powered processor, but when combined with the new NV graphics goodies and such, there will be no need for more... well then why is it now 733?
I wonder what really drives these decisions... did the R&D folks finally "win out" with an argument that you can't do it with that proc, or as they get further into development, do they realize that their specs fell short and update them?? He had said that all their "guys" got together and made the specs for the best of everything/for the time it would ship/... were they not paying attention to the world around them when they said "600MHz"?
Anyway, I thought it was interesting that the processor that will be "more than adequate" a few months back (presumably, months before that as they were designing the original target-specs,) is now quietly (imo) being pumped up a notch.
hahaha... just recently uncovered that gem! :) I know I should prolly quote the album now, but the title's escaping me. The imagery that comes with that line is good enough, IMO.
Sure, they've turned out fantastic levels and great baddies with challenging (and damn fun) single-player experiences, but Graeme is a very respected designer who, IMO, will be the guy to make sure id doesn't stick to a "one-liner" storyline.
Just like the rest of the parts to id's development philosophy that seem to have changed (ie: the addition of tool-specific coders, more attention to audio, etc..) having a dedicated designer (game designer... not level designer) may be one of the great turning points.
I'm just not sure it would be Doom if they don't stick him in there somewhere!
If no cameo... how about a pogo stick as part of the "arsenal"?? =)
I'm in the process of fixing up my game site to be more attractive and accessible, (it pretty much sucks now,) but I'm not sure what the goal of a free gaming site should be. You have to have so much traffic (for me, 20,000 views/month is huge) to even get paying ads, but I don't know if that many people will even find the site, much less ever spend any real time playing the games! I don't really know how to make this thing pay for itself, much less earn a profit of any kind.
Now, of course, the games have to be fun/interesting to play, but how often do people really tend to visit these sites?
I attended the big GDC shindig in San Jose when Big Bill announced the specs for the X, and one of the numbers that we all kinda mumbled about was the 600MHz processor. Now it seems to have been beefed up a bit without any fanfare.
/for the time it would ship/... were they not paying attention to the world around them when they said "600MHz"?
The only reason I chose to talk about this is that Bill made a statement at the time (sorry, I don't recall the exacts,) that this may seem like an under-powered processor, but when combined with the new NV graphics goodies and such, there will be no need for more... well then why is it now 733?
I wonder what really drives these decisions... did the R&D folks finally "win out" with an argument that you can't do it with that proc, or as they get further into development, do they realize that their specs fell short and update them?? He had said that all their "guys" got together and made the specs for the best of everything
Anyway, I thought it was interesting that the processor that will be "more than adequate" a few months back (presumably, months before that as they were designing the original target-specs,) is now quietly (imo) being pumped up a notch.
*end of babble*
Well, without a lick of salt and following shot, it just doesn't have the same flair.