I remember just before the release of the ps3, an article about this small team of friends working on their own game, the game from what i could tell looked allot like oblivion, (first person adventure) graphically i was amazed. the game was just being made by the 3 friends, the article went to say how games can be produced without investing a fortune and they can keep up in every way with big budget games. With that said i think the problem is the 25 mill $$ it takes to produce a game, isn't going into game production, more so into bigwigs pockets as pay.
I do not agree that games should be dulled down graphically, that is allot of the enjoyment for me, games such as Gears of war, Halo, fallout, graphically astound me and are some of my favorite games, they are well thought out, good cinematics, and the gameplay is fun, i would say moreso than previous generation games
In short get rid of the mr 7 digit yearly pay, hire someone for 1/3 of the salary, put the other 2/3 into the people who actually make the games what they are, artists/programmers/writers
I remember just before the release of the ps3, an article about this small team of friends working on their own game, the game from what i could tell looked allot like oblivion, (first person adventure) graphically i was amazed. the game was just being made by the 3 friends, the article went to say how games can be produced without investing a fortune and they can keep up in every way with big budget games. With that said i think the problem is the 25 mill $$ it takes to produce a game, isn't going into game production, more so into bigwigs pockets as pay. I do not agree that games should be dulled down graphically, that is allot of the enjoyment for me, games such as Gears of war, Halo, fallout, graphically astound me and are some of my favorite games, they are well thought out, good cinematics, and the gameplay is fun, i would say moreso than previous generation games In short get rid of the mr 7 digit yearly pay, hire someone for 1/3 of the salary, put the other 2/3 into the people who actually make the games what they are, artists/programmers/writers