I'd be curious to know (of course I'll go look it up, but I want to make a point first) which religions were used in this study. To me the headline suggests that some religions are less compatible with rational thinking. But I don't think the statement generalizes well. Personally, the religion I follow is such that rational thinking (i.e. inspection of belief, hypothesis driven study and observation, cross correlation of tenets, compatibility of belief with observable world, etc) has INCREASED by faith and belief.
It seems that not too long ago there was a post (I believe on/.) that discussed the prevalence of magical thinking, both throughout religions as well as nonreligious communities. Perhaps the study should have announced that "analytic thinking decreases magical thinking?"
I haven't been around the game for some time, but I seem to remember that the subscription was constant - independent from the amount of time you play. It would seem then that the less time you use their server, the less expensive it is for them to host you, and the more money they make. So perhaps it is even economically advantageous for them to encourage players to not be addicts?
I'd be curious to know (of course I'll go look it up, but I want to make a point first) which religions were used in this study. To me the headline suggests that some religions are less compatible with rational thinking. But I don't think the statement generalizes well. Personally, the religion I follow is such that rational thinking (i.e. inspection of belief, hypothesis driven study and observation, cross correlation of tenets, compatibility of belief with observable world, etc) has INCREASED by faith and belief.
/.) that discussed the prevalence of magical thinking, both throughout religions as well as nonreligious communities. Perhaps the study should have announced that "analytic thinking decreases magical thinking?"
It seems that not too long ago there was a post (I believe on
I haven't been around the game for some time, but I seem to remember that the subscription was constant - independent from the amount of time you play. It would seem then that the less time you use their server, the less expensive it is for them to host you, and the more money they make. So perhaps it is even economically advantageous for them to encourage players to not be addicts?