Here's what the article that spawned this story says. First sentence, btw:
The issue in the case is whether the government must notify a person when the government obtains a search warrant to access the contents of the person’s e-mail account.
The blog's author then continues on much later to say
s I read it now, Judge Mosman does not conclude that e-mails are not protected by the Fourth Amendment. Rather, he assumes for the sake of argument that the e-mails are protected (see bottom of page 12), but then concludes that the third party context negates an argument for Fourth Amendment notice to the subscribers.
So apparently the story is that if they get a warrant for something that's held by a 3rd party, they don't have to tell you about it.
my opinion: moot point, they've already got your ass cold enough to have a warrant, remember?
"I spent waaaay too much time in that game, to the point that I've heard its lobby music far more than any other song in my life. Maybe someday I'll write the story of PSO hacking."
You and me both. I never actually got into the cracking or making the codes, and didn't start running one myself until the script kiddies started crashing people's systems in the lobby. I do wish the freeze codes and especially the NOL on the GC had never been leaked out to keep the kiddies from using them, but if you had the know-how you could do the same thing just running a proxy and tampering with the packets directly.
Personally, I ran one 100% legit character in each version I played, usually under Nagroth or Nerlith but I had a pile of others as well. Most were what I call semi-legit, where I used the in-game glitches to accelerate growth, but didn't use things like max damage or invicible codes, and a couple just for fun full-blown cheated characters. I'm pretty sure I saw you around quite a bit, and who knows I might even still have your card on one of my chars:)
I heard a lot of people bitching about the "cheaters" "ruining" the game, and I can see where some of them came from- there was a lot of griefing going on. But if you were on the DC you could usually avoid that just by playing on the JP servers, or just run the codes to prevent it. It was easy enough to find a group of legit players if it really bothered you so I pretty much dismiss the whiners outright. I ran with legit groups and hackers and never had anybody "pick" on me even when running unprotected, but then again I wasn't a pre-pubescent dickwad either.
But ultimately, the problems with the game being cheated were the fault of Sonic Team and there horrible incompetence. My client machine should never, ever, listen to another client without the server checking things out first, and filtering bad results. The fact that they not only repeated the exact same mistake in the updated DC version, and in the Cube versions, just shows they not only had no clue how to write secure multiplayer code, but didn't learn from their mistakes either. Hell, even the PC versions had a lot of problems.
Ahhh, I had a blast with that game from day one. I actually saw more people griefed through glitching than hacking. My favorite was the original GC targetting glitch. For those who never knew how, or never played, in co-op mode you weren't supposed to be able to damage the other PC's. But if you targetted them with a healing spell, and then quickly flipped to an attack (like Grants... whee!) you could fire it before the targetting caught up and hurt/kill them... forcing their equipped items and cash to drop on the field. And who can forget the shop dupe trick on the Gamecube?
If you ever decide to write your whole story, let me know... I would be happy to read and reminisce.
Here's what the article that spawned this story says. First sentence, btw:
The issue in the case is whether the government must notify a person when the government obtains a search warrant to access the contents of the person’s e-mail account.
The blog's author then continues on much later to say
s I read it now, Judge Mosman does not conclude that e-mails are not protected by the Fourth Amendment. Rather, he assumes for the sake of argument that the e-mails are protected (see bottom of page 12), but then concludes that the third party context negates an argument for Fourth Amendment notice to the subscribers.
So apparently the story is that if they get a warrant for something that's held by a 3rd party, they don't have to tell you about it.
my opinion: moot point, they've already got your ass cold enough to have a warrant, remember?
"I spent waaaay too much time in that game, to the point that I've heard its lobby music far more than any other song in my life. Maybe someday I'll write the story of PSO hacking."
:)
You and me both. I never actually got into the cracking or making the codes, and didn't start running one myself until the script kiddies started crashing people's systems in the lobby. I do wish the freeze codes and especially the NOL on the GC had never been leaked out to keep the kiddies from using them, but if you had the know-how you could do the same thing just running a proxy and tampering with the packets directly.
Personally, I ran one 100% legit character in each version I played, usually under Nagroth or Nerlith but I had a pile of others as well. Most were what I call semi-legit, where I used the in-game glitches to accelerate growth, but didn't use things like max damage or invicible codes, and a couple just for fun full-blown cheated characters. I'm pretty sure I saw you around quite a bit, and who knows I might even still have your card on one of my chars
I heard a lot of people bitching about the "cheaters" "ruining" the game, and I can see where some of them came from- there was a lot of griefing going on. But if you were on the DC you could usually avoid that just by playing on the JP servers, or just run the codes to prevent it. It was easy enough to find a group of legit players if it really bothered you so I pretty much dismiss the whiners outright. I ran with legit groups and hackers and never had anybody "pick" on me even when running unprotected, but then again I wasn't a pre-pubescent dickwad either.
But ultimately, the problems with the game being cheated were the fault of Sonic Team and there horrible incompetence. My client machine should never, ever, listen to another client without the server checking things out first, and filtering bad results. The fact that they not only repeated the exact same mistake in the updated DC version, and in the Cube versions, just shows they not only had no clue how to write secure multiplayer code, but didn't learn from their mistakes either. Hell, even the PC versions had a lot of problems.
Ahhh, I had a blast with that game from day one. I actually saw more people griefed through glitching than hacking. My favorite was the original GC targetting glitch. For those who never knew how, or never played, in co-op mode you weren't supposed to be able to damage the other PC's. But if you targetted them with a healing spell, and then quickly flipped to an attack (like Grants... whee!) you could fire it before the targetting caught up and hurt/kill them... forcing their equipped items and cash to drop on the field. And who can forget the shop dupe trick on the Gamecube?
If you ever decide to write your whole story, let me know... I would be happy to read and reminisce.
Peace!