Well searching (fifth search result when I did it) on the site that apparently was hosting it revealed the first few lines:
DID A HOT HUNK OF METEORITE CREAM HIS CAR?// STUNNED E.
HEMPFIELD RESIDENT, COP SAY CELESTIAL ROCK MELTED
DASHBOARD
It fell, apparently, from outer space -- and vaporized part of Robert Nelson's car.
The East Hempfield Township man, startled by a loud "thump" at 3 a.m. today, awoke later this
morning to find a fist-size hole in the windshield of his 1980 Ford Fairmont.
From the description of the device: The build speed of RFP can be significantly faster than other rapid prototyping processes, because a part can be built by first depositing water droplets to generate the part boundary and then filling in the enclosed interior with a water stream.
I believe what they meant was that after they built up one layer, they fill in that layer, not creating the whole shell hollow then filling it up. Because the layers would be filled in before the shell is complete, any expansion would occur upward before the structure is sealed, thus putting no pressure on the walls. Pretty genius stuff if you ask me.
the pictures are old, but you can get up to 1m res of anywhere pretty much on http://terraserver.microsoft.com. Warning: this is a microsoft site so if it sucks your brains out, it's not my fault. I believe it used to be a demonstration of some M$ database technology, but afaik, it's now a part of the online encarta reference.
IANAWhatever, but to get over the smearing factor caused by the rotation of the earth in long exposures, couldn't you just compensate for the rotation of the earth by:
1) Making it a digital LMT? (must find sensitive enough digital camera/film material though...that'd probably be a problem)
2) Somehow move the film past the aperature at such a speed as it would compensate for the earth's rotation? Think of this...multiple night full sky spanning! Have this film on some sort of conveyor long enough to scroll all night, then repeat with the same film the next night. Hubble himself did this when he tracked certain galaxies all night for multiple nights for 30 hour exposures, why couldn't we do the same type of thing? If we created enough of these things on different latitudes you could have a pretty good whole sky map in a few nights, depending upon the size of the field of vision of these things and cost etc...
From the screen shots of this game it looks to me just like another FPS...sure it has all the new features and multiplayer and whatnot, but is it really anything more than a SuperDoom?
What I'd like to see is some really new ideas for gaming coming out...I can't think of any off of the top of my head...If anyone has read Ender's Game, the Battle School simulator would be a beast of a game! (For those who haven't read it, it was a really advanced 3d space battle game, except you have true 3d power...rotating views and seeing different viewpoints...in addition to really advanced multiplayer team capabilities.)
Anyway, what my point is is that rather than coming out with the same game over and over that I can spend good weekend mastering, why don't the game companies come out with some truely innovative ideas? Combining different ideas and technologies is always a good starting point.
But then links to http://www.newslibrary.com/nldownload.asp?DBLIST=
Anyone use this system or know how to get around it? (like partners.nytimes.com instead of www.nytimes.com?)
From the description of the device:
The build speed of RFP can be significantly faster than other rapid prototyping processes, because a part can be built by first depositing water droplets to generate the part boundary and then filling in the enclosed interior with a water stream.
I believe what they meant was that after they built up one layer, they fill in that layer, not creating the whole shell hollow then filling it up. Because the layers would be filled in before the shell is complete, any expansion would occur upward before the structure is sealed, thus putting no pressure on the walls. Pretty genius stuff if you ask me.
the pictures are old, but you can get up to 1m res of anywhere pretty much on http://terraserver.microsoft.com. Warning: this is a microsoft site so if it sucks your brains out, it's not my fault. I believe it used to be a demonstration of some M$ database technology, but afaik, it's now a part of the online encarta reference.
IANAWhatever, but to get over the smearing factor caused by the rotation of the earth in long exposures, couldn't you just compensate for the rotation of the earth by:
1) Making it a digital LMT? (must find sensitive enough digital camera/film material though...that'd probably be a problem)
2) Somehow move the film past the aperature at such a speed as it would compensate for the earth's rotation? Think of this...multiple night full sky spanning! Have this film on some sort of conveyor long enough to scroll all night, then repeat with the same film the next night. Hubble himself did this when he tracked certain galaxies all night for multiple nights for 30 hour exposures, why couldn't we do the same type of thing? If we created enough of these things on different latitudes you could have a pretty good whole sky map in a few nights, depending upon the size of the field of vision of these things and cost etc...
Just a thought...
From the screen shots of this game it looks to me just like another FPS...sure it has all the new features and multiplayer and whatnot, but is it really anything more than a SuperDoom?
What I'd like to see is some really new ideas for gaming coming out...I can't think of any off of the top of my head...If anyone has read Ender's Game, the Battle School simulator would be a beast of a game! (For those who haven't read it, it was a really advanced 3d space battle game, except you have true 3d power...rotating views and seeing different viewpoints...in addition to really advanced multiplayer team capabilities.)
Anyway, what my point is is that rather than coming out with the same game over and over that I can spend good weekend mastering, why don't the game companies come out with some truely innovative ideas? Combining different ideas and technologies is always a good starting point.
Josh