I've often thought that electric shocks would be helpful for increasing game learning speed. Zap FPS players whenever they die; pain avoidance is a powerful psychological tool.
If it starts higher, it has further to fall before it reaches equality. I don't see the absolute gripped and ungripped reception values in the Anandtech review, however, so I don't know how that ends up. I don't own any kind of iPhone (or Apple product) either, so I can't compare it myself.
Anandtech did something close to this in the second page of their iPhone 4 review, comparing quantitative signal strength from the 4, 3GS, and Nexus One. The iPhone 4 had the most significant drop for a "natural" grip, but with an overall better reception than the 3GS, that doesn't necessarily mean worse reception. They also have a few other reception-related quantitative comparisons.
Why? From what I can see in the article, the camera itself doesn't look like it matters very much, as long as it has some minimum resolution. The new method seems to be the fiber connection and termination.
Not quite. The v in n=c/v is actually the phase speed of the light wave, which is not necessarily the speed at which the pulse of light propagates. The Wikipedia article on negative-index materials has a good animation showing this: the bright bars are the phase peaks, while the envelope is the light pulse. The entire article is pretty good as an overview, although it doesn't go into much mathematical detail.
I second this. Running start was an excellent program, and enabled me to get an AA at the same time as my HS diploma. CC classes of my own choosing were also far more interesting than HS drudgery.
I've often thought that electric shocks would be helpful for increasing game learning speed. Zap FPS players whenever they die; pain avoidance is a powerful psychological tool.
If it starts higher, it has further to fall before it reaches equality. I don't see the absolute gripped and ungripped reception values in the Anandtech review, however, so I don't know how that ends up. I don't own any kind of iPhone (or Apple product) either, so I can't compare it myself.
Anandtech did something close to this in the second page of their iPhone 4 review, comparing quantitative signal strength from the 4, 3GS, and Nexus One. The iPhone 4 had the most significant drop for a "natural" grip, but with an overall better reception than the 3GS, that doesn't necessarily mean worse reception. They also have a few other reception-related quantitative comparisons.
More like $2500 in lab-grade mounts and fiber, judging by the photo in the article.
Why? From what I can see in the article, the camera itself doesn't look like it matters very much, as long as it has some minimum resolution. The new method seems to be the fiber connection and termination.
Not quite. The v in n=c/v is actually the phase speed of the light wave, which is not necessarily the speed at which the pulse of light propagates. The Wikipedia article on negative-index materials has a good animation showing this: the bright bars are the phase peaks, while the envelope is the light pulse. The entire article is pretty good as an overview, although it doesn't go into much mathematical detail.
Original article, after following three backlinks: http://uk.reuters.com/article/idUKTRE62I4AE20100319
You don't want to bask in the comforting radio glow of the cosmic background?
I second this. Running start was an excellent program, and enabled me to get an AA at the same time as my HS diploma. CC classes of my own choosing were also far more interesting than HS drudgery.
You've been able to do that with Google since Nov. 20th 2008. http://www.google.com/support/websearch/bin/answer.py?hl=en&answer=115764
It means something: http://en.wikipedia.org/wiki/SQUID