This is the model to explore for iPhone game developers who are complaining about market resistance to price points above $2, and piracy.
I also wonder if we'll see developers for the Xbox 360 (Xbox Live Arcade) and PS3/PSP (PlayStation Network) give it a crack. I constantly end up with unusably small amounts left in my "wallet" on these services, and I wouldn't think twice about getting rid of it for small gains or more content. I guess you could say the cut price Rock Band Unplugged on the PSN is a start, but there's still an entry fee.
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This is the model to explore for iPhone game developers who are complaining about market resistance to price points above $2, and piracy. I also wonder if we'll see developers for the Xbox 360 (Xbox Live Arcade) and PS3/PSP (PlayStation Network) give it a crack. I constantly end up with unusably small amounts left in my "wallet" on these services, and I wouldn't think twice about getting rid of it for small gains or more content. I guess you could say the cut price Rock Band Unplugged on the PSN is a start, but there's still an entry fee.