I think the idea of this type of adaptability in games is interesting, but one unfortunate instance of this kind of system is the searcher for Battle.net's Warcraft III: The Frozen Throne. Every time you win, it will pair you at a greater disadvantage, whether this means you get an ally who has never played before, or an opponent who is exponentially better than you. Unless you're just an incredible player, you rarely win more than two or three games in a row. The system works in reverse when you lose. The consequence I notice is that the vast majority of players have records around 50%, give or take 5%, while a very small majority can keep a 80%+ record, with very few players falling in between. It's incredibly unrewarding and frustrating, and leads many people to simply abuse the system by purposefully losing many games in a row before starting to play in earnest.
I think the idea of this type of adaptability in games is interesting, but one unfortunate instance of this kind of system is the searcher for Battle.net's Warcraft III: The Frozen Throne. Every time you win, it will pair you at a greater disadvantage, whether this means you get an ally who has never played before, or an opponent who is exponentially better than you. Unless you're just an incredible player, you rarely win more than two or three games in a row. The system works in reverse when you lose. The consequence I notice is that the vast majority of players have records around 50%, give or take 5%, while a very small majority can keep a 80%+ record, with very few players falling in between. It's incredibly unrewarding and frustrating, and leads many people to simply abuse the system by purposefully losing many games in a row before starting to play in earnest.