The severely underrated Operation Flashpoint solved the need to save and quit before reaching a save point by including an "abort" function. If you quit the mission partway through, you could return to the point where you left off the next time you ran the program. But the save couldn't otherwise be accesed.
Kids will play violent games no matter what. They CAN conceal it from you, they will go to friend's houses, in short they will play them. I'd be far more concerned about the kid stealing (burning) a game he can't buy than the violent content.
How many GTA inspired crimes have there been in real life?
The severely underrated Operation Flashpoint solved the need to save and quit before reaching a save point by including an "abort" function. If you quit the mission partway through, you could return to the point where you left off the next time you ran the program. But the save couldn't otherwise be accesed.
It would have been even better had he not fabricated so much of the story.
when OPeration Flashpoint comes out for the Xbox it's almmost virtual training. Also, what about America's Army?
Kids will play violent games no matter what. They CAN conceal it from you, they will go to friend's houses, in short they will play them. I'd be far more concerned about the kid stealing (burning) a game he can't buy than the violent content.
How many GTA inspired crimes have there been in real life?