It won't compile in Linux at all, no matter what you change as far as optional compilation directives. It relies on Windows right now. if you download the 30mg install for Genesis3d11, everything is 100% Open Source and modifiable. If you release anything using these tools, you MUST present any modifications to anyone who asks. Unless..... There is a catch. All Genesis3d11 Apps display a 2 second splash screen promoting Genesis3d right after the Driver and Mode are established, usually the beginning of every game. This screen may not be modified in any way. You do have the option of disabling it for testing, but no one else may ever even see your application without the splash screen, or else you spontaneously combust (ok, I made that up). You do have the option of paying to have rights to use the Engine, at which point you can delete the splash code if desired and make any modifications without having to release them.
I used to beta test Everquest in phase 4. It was fun; this big huge world, strange places and monsters, and many many quests to go on. After a month, I changed my mind. First of all, combat is awful. You might as well role dice and wait 5 minutes to see who won; there is no skill involved. Second, the game is buggy, months after beta ended, I was still being chased by flying sharks, still falling through mysterious holes in the world, still crashing, spells still not working. What the hell is this? The head people of the game only enjoy playing it more than making it, and you can never ever find a GM on a crowded server. Ever. I know they worked hard on it for 3 years, and it does take a lot to manage a game like that, but deadlines are not more important than quality. If Everquest was being launched right now in perfect shape, it would still be a big hit. Any real geek would have droped that sorry beta game by now. Only a gamer would stick with it. And as far as having your nicks removed, I say good. (Please don't smite me, explanation coming up). I say for an online role playing game, you shouldn't be running around with a name like "Buttpirate", "Everquestsucks" or "Dbzman", all of which I have seen. That just shows a lack of creativity, and it takes away form the quality of the community. Maybe the only reason I hate the game is because how its played. It isn't about "Let's explore" or "Let's quest" or anything role-playing like. It's about "Let's level" or "Let's go get more items". I can't tell you how many times countless people have complained because they died. And what about so called "exploits", that is taking advantage of rivers and obstacles to confuse AI. Anyone using that to an advantage is against the rules. What kind of crap is that? A lack of smart AI on your part, and my exploitation of it is against the rules? That is why Levelquest should die.
It won't compile in Linux at all, no matter what you change as far as optional compilation directives. It relies on Windows right now. if you download the 30mg install for Genesis3d11, everything is 100% Open Source and modifiable. If you release anything using these tools, you MUST present any modifications to anyone who asks. Unless..... There is a catch. All Genesis3d11 Apps display a 2 second splash screen promoting Genesis3d right after the Driver and Mode are established, usually the beginning of every game. This screen may not be modified in any way. You do have the option of disabling it for testing, but no one else may ever even see your application without the splash screen, or else you spontaneously combust (ok, I made that up). You do have the option of paying to have rights to use the Engine, at which point you can delete the splash code if desired and make any modifications without having to release them.
I used to beta test Everquest in phase 4. It was fun; this big huge world, strange places and monsters, and many many quests to go on. After a month, I changed my mind. First of all, combat is awful. You might as well role dice and wait 5 minutes to see who won; there is no skill involved. Second, the game is buggy, months after beta ended, I was still being chased by flying sharks, still falling through mysterious holes in the world, still crashing, spells still not working. What the hell is this? The head people of the game only enjoy playing it more than making it, and you can never ever find a GM on a crowded server. Ever. I know they worked hard on it for 3 years, and it does take a lot to manage a game like that, but deadlines are not more important than quality. If Everquest was being launched right now in perfect shape, it would still be a big hit. Any real geek would have droped that sorry beta game by now. Only a gamer would stick with it. And as far as having your nicks removed, I say good. (Please don't smite me, explanation coming up). I say for an online role playing game, you shouldn't be running around with a name like "Buttpirate", "Everquestsucks" or "Dbzman", all of which I have seen. That just shows a lack of creativity, and it takes away form the quality of the community. Maybe the only reason I hate the game is because how its played. It isn't about "Let's explore" or "Let's quest" or anything role-playing like. It's about "Let's level" or "Let's go get more items". I can't tell you how many times countless people have complained because they died. And what about so called "exploits", that is taking advantage of rivers and obstacles to confuse AI. Anyone using that to an advantage is against the rules. What kind of crap is that? A lack of smart AI on your part, and my exploitation of it is against the rules? That is why Levelquest should die.