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User: nhaehnle

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  1. Re:Welcome to the Real World on Frustration and Unhappiness In the Games Industry · · Score: 5, Insightful

    It's called standing up for your rights.

    Seriously, unless you work for a megacorporation where the management is totally detached from the actual workforce, you are working under a boss who, in many cases, is human, too. Talk to him or her about how a better working environment has many (unfortunately hard to quantify) positive side effects for the company as a whole. Particularly people frequenting Slashdot should work in jobs where that case isn't hard to make, i.e. knowledge related jobs.

    Heck, even assembly line factories profit from having happy workers that, due to being content with their work, self-identify with the work being done and come up with ideas to improve the workflow. Of course, the case is somewhat weaker than in e.g. software development, but it's still true.

    That's why workers mustn't be afraid to organize. Companies where workers have some say actually do better on average than companies that are being driven by the McKinseys of the world - because despite all their fancy titles, the latter don't actually know what they're doing (on average, obviously).

  2. Re:I say Hexagons are the next step after Squares. on Pixel Inventor Goes Back To the Drawing Board · · Score: 1

    Except that you cannot tile the plane with pentagons. So the parent post is right, hexagons come after squares, and then it stops. The only regular polygons that tile the plane are regular triangles, squares and hexagons (the proof is fairly simple and goes by ooking at the angles involved). Of course there are many other tiling patterns of the plane based on different polygon shapes, e.g. octagon plus squares. From a theoretical point of view that could even be interesting: you could use different-sized elements for different colors, based on the different perception of the colors. In practice, on the other hand, the ease of producing squares probably wins easily.