We are a small UK indie game developer. I always think of us as a bit of a Dads Army crew (reference to the Home Guard in WWII). We are either to old to see active service in a Major Game Dev i.e. over 35 or too young or inexperienced to have got in yet. We have just published Monsteca Corral : Monsters vs. Robots on Nintendo's Wiiware service.
We realised quite quickly once we had sent out previews of the game that no one gives you any credit for being an Indie Developer, they like the idea of it but fundamentally your 100k game (for this was our budget, big for Indie but small for 3d Console) has to stand against every other title on the Wii specially the ones which cost $5 million or whatever a major game costs these days.
You don't even really get much credit for being a download game, people just have expectations of the kind of experience they are going to have.
We have kind of managed to get to this point helped mainly that our game is in the herding niche (Pikmin type games) and the fact we spent an extra 6 months working it up o this standard.
We are a small UK indie game developer. I always think of us as a bit of a Dads Army crew (reference to the Home Guard in WWII). We are either to old to see active service in a Major Game Dev i.e. over 35 or too young or inexperienced to have got in yet. We have just published Monsteca Corral : Monsters vs. Robots on Nintendo's Wiiware service. We realised quite quickly once we had sent out previews of the game that no one gives you any credit for being an Indie Developer, they like the idea of it but fundamentally your 100k game (for this was our budget, big for Indie but small for 3d Console) has to stand against every other title on the Wii specially the ones which cost $5 million or whatever a major game costs these days. You don't even really get much credit for being a download game, people just have expectations of the kind of experience they are going to have. We have kind of managed to get to this point helped mainly that our game is in the herding niche (Pikmin type games) and the fact we spent an extra 6 months working it up o this standard.