I thought the same thing but figured I would check out screens of the old against the new and hear what users were complaining about. The UI is really quite a bit cleaner and better organized, but the user and moderator complaints are entirely legit. They traded substance for style. There is absolutely core functionality missing, broken, or just outright removed. I'd say this is one of the few times the screeching is warranted.
As you seemed to lead into, I do doubt that many of the 2.5M folks who die in the US each year work to comprise the aforementioned NDE tally. They managed bypass the 'near' part of the NDE and went directly to 'dead'.
As a frequent nano pilot, I beg to differ.
Double click on a point in space, you fly there. Control you engine throttle manually, activate weapons, shield boosters, cap charges, warp scramble opponents, adjust transversal.. You call an action, it occurs. In any other game, you press button, thing happens. Are you instead referring to the lack of a flight stick style control method? If so then yes, you are correct. There is no flight stick or controller input. Are you perhaps talking about warping? That is a bit different as part of the game mechanics dictates that when you select a warp to target, you warp drive has to 'spin up' before you leave grid. This ensures you, as a potential victim, can't just run away without proper planning. Part of that whole 'risk-reward' system that EVE does so well.
The controls are definitely real time, though I do understand your position. The EVE style of input is definitely something that takes getting used to. It is not Wing Commander. Well, unless you are flying an interceptor, that is.;)
Indeed. VGA planets? Trade Wars? Barren Realms Elite? EVE is a beautiful step forward for the genre and is easily the best game I don't have time to play. (though I still manage occasionally much to the dismay of my lady friend)
Surprising that this topic is getting as much hate as it is. I can say as an 'on again, off again' EVE player that I really enjoy hearing these stories. As it goes, life is just too demanding at the moment and as the saying goes, "EVE is the best game I don't have time to play."
To each their own I suppose. If these stories were not posted here, they would still make my news feeds, so I could do without if that would satiate those who find it offensive.
It's actually pretty slick how they throw in some uniform time dilation to ensure fair and timely performance across all n number of pilots in a fight while the resources are dynamically allocated to reinforce the fleet battle nodes. Definitely an improvement from the prior lopsided disconnects and variable frame times. Rather than the network or cluster deciding the battle, the players do. Since they are the *only* game in town that provides this sort of scenario, I find it rather intriguing to hear about the ceiling being pushed further and further.
There are many more questionably appropriate and even dull topics that are seen daily here. Internet spaceships and clever realtime server management don't seem so unwarranted.
Engadget linked to a Microsoft FAQ regarding a few key questions. IMO, it is filled with some class act doublespeak. Quite amusing, if not a bit frustrating, to read. http://news.xbox.com/2013/05/qa
This made me laugh audibly. Grand Nagus is an outstanding descriptor.
I thought the same thing but figured I would check out screens of the old against the new and hear what users were complaining about. The UI is really quite a bit cleaner and better organized, but the user and moderator complaints are entirely legit. They traded substance for style. There is absolutely core functionality missing, broken, or just outright removed. I'd say this is one of the few times the screeching is warranted.
As you seemed to lead into, I do doubt that many of the 2.5M folks who die in the US each year work to comprise the aforementioned NDE tally. They managed bypass the 'near' part of the NDE and went directly to 'dead'.
As a frequent nano pilot, I beg to differ. Double click on a point in space, you fly there. Control you engine throttle manually, activate weapons, shield boosters, cap charges, warp scramble opponents, adjust transversal.. You call an action, it occurs. In any other game, you press button, thing happens. Are you instead referring to the lack of a flight stick style control method? If so then yes, you are correct. There is no flight stick or controller input. Are you perhaps talking about warping? That is a bit different as part of the game mechanics dictates that when you select a warp to target, you warp drive has to 'spin up' before you leave grid. This ensures you, as a potential victim, can't just run away without proper planning. Part of that whole 'risk-reward' system that EVE does so well. The controls are definitely real time, though I do understand your position. The EVE style of input is definitely something that takes getting used to. It is not Wing Commander. Well, unless you are flying an interceptor, that is. ;)
Indeed. VGA planets? Trade Wars? Barren Realms Elite? EVE is a beautiful step forward for the genre and is easily the best game I don't have time to play. (though I still manage occasionally much to the dismay of my lady friend)
Amen to that. The only thing I recall from JV1V was jumping in, then the login screen. =P
Surprising that this topic is getting as much hate as it is. I can say as an 'on again, off again' EVE player that I really enjoy hearing these stories. As it goes, life is just too demanding at the moment and as the saying goes, "EVE is the best game I don't have time to play." To each their own I suppose. If these stories were not posted here, they would still make my news feeds, so I could do without if that would satiate those who find it offensive.
It's actually pretty slick how they throw in some uniform time dilation to ensure fair and timely performance across all n number of pilots in a fight while the resources are dynamically allocated to reinforce the fleet battle nodes. Definitely an improvement from the prior lopsided disconnects and variable frame times. Rather than the network or cluster deciding the battle, the players do. Since they are the *only* game in town that provides this sort of scenario, I find it rather intriguing to hear about the ceiling being pushed further and further. There are many more questionably appropriate and even dull topics that are seen daily here. Internet spaceships and clever realtime server management don't seem so unwarranted.
Engadget linked to a Microsoft FAQ regarding a few key questions. IMO, it is filled with some class act doublespeak. Quite amusing, if not a bit frustrating, to read. http://news.xbox.com/2013/05/qa
..not dead yet! (lonely Arch user here!)