The real fun was playing partners Magic (2vs2 or 3vs3). We wasted many a thursday night when I was in university in London, playing until the wee hours of the morning. There were quite a few 6am drives home back in those days.
Of course, we also played in most of the Ontario tournaments back in those days. Our core group of players pretty much won all of those for a couple of years.
We always played for ante, I still remember some of the huge games we had. I lost an alpha Timewalk and Black Lotus in one evening once (and won them back the next week).
The big burn was the hyper-inflation of card prices. That pretty much ruined the game IMHO. I sold off my cards when I finished university and needed the money to move across the country. Some of the guys hung on to theirs and sold them later. One fellow we knew sold of his collection and opened a store with the profits.
I still get a bit nostalgic when I think back on some of the good times we had playing.
I find in pretty amazing that the game is still going so strong. I dropped into a games store in Calgary a few months back and there were dozens of people playing. Once the prices began to sky rocket I thought that the game would collapse, boy was I wrong. I hate to think of what my collection would have been worth if I hadn't sold it back in 1995.
Don't you people understand that IT is a support organization. No, I don't think its fair that the IT departments are underfunded and often understaffed, but you don't generate revenue for the companies.
I realize that if you fail to perform your job, you can have a huge impact on a companies ability to generate revenue, but I reiterate, you don't generate revenue. Sales and Marketing are driving corporate revenue and thats something that you are never going to do.
As a tech in a big corporation, I have to admit that I am sick of talking with IT personel that are either incompetent or disinterested in doing their jobs. Most of these guys make more money than I do and I spend a lot of my days cleaning up the incompetent work.
Quite true. The Luddites hung were sabatoging machinery and what have you. I guess I was simplifying the issue to push my point.
The fact is, the shoe is now on the other foot. At the opening of the 1800's we witnessed a radical shift from small cottage industry to a new model of industry. Lets face it, that was one of the most radical shifts in human history. It has been both a benifit and a curse IMHO.
We have seen huge social advances in the western world based on this new model of industry. The standard of living has increased consistently since the mid-1800's. In North America, how many people are not surrounded by luxury items? Lets face it folks, as much as I or anyone might like to protest, having a car, TV, computer or audio system is not a right, but a luxury.
This availability of luxury products has spread, albiet slowly to the rest of the world. I'm not trying to claim any form of financial equality between the first and the third world, but the gap is getting narrower at time passes.
On a bit of a side note, the capability of modern industry has also created some of the most henious and dark periods of the 20th century. Without the ability to produce on scales never before concieved would we have every fought 2 world wars in less than 40 years?
The shift in society had another critical impact in that it allowed or promoted (depending on your feelings on that particular event) specialization in 'life vocation'. Suddenly we had people with enough free time to pursue careers like music, video game design/programming etc. Perhaps that is another point of irony in this whole mess. The very means by which artists can dedicate themselves to the performance of their art is the same one that exploits them.
Industry has embraced technology for the last 2 hundred years. From water power to steam to electricity to nuclear, let alone just the massive changes in automation systems, industries have jumped on the latest systems without fial. In my own industry, Computer aided design software has radically decreased the requirements of manpower in the engineering departments and shortened the design times required. This too has allowed for a increase in specializations.
Several industries are going to have to re-evalutate how they do currently operate, and in the case of the MPAA and the RIAA, this shift will have to be radical.
Seldom has industry failed to embrace a new technology (especially one which could signigicantly decrease their operational costs). The recording industry has already benifited from the wide-spread development of the internet as an e-commerce tool, its rather ironic that they cannot see this as an oportunity to further expand as opposed to a hurdle that must be stomped flat.
This whole argument over IP law and technological revolution really has me in stitches. Only 190 years ago, big business was hanging Scottish Luddite protestors whose complaint was that the advent of a new technology (the weaving loom) was making their traditional life style redundant. That sort of makes the internet and big bandwidth the 'loom' of our generation.
Isn't it great that this time we are putting the run on the big buisiness.
Actually, its been going on for years....
on
Copyrant
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· Score: 1
Interestingly enough, this sort of thing began at least a year ago. Autodesk posthumously revoked the sale of licenses on their CAD products last summer. If you ended up with an extra seat you could no longer sell it and transfer the license to the new owner. In the past many companies bought CAD packages and hired consultants to fill a short term work demand and then sold the extra seats after the project was completed. I know of a couple of small companies with $15k+ worth of coasters at the moment. What suprises me is that they did it with no regard to the previous policy that was in place. It strikes me as being a bit high handed to change the rules in the middle of the game.
Lets not forget the whole rebirth thing thats going on in 2001.
Primordial man is reborn as a tool user.
Modern man is reborn as a space traveler.
The real fun was playing partners Magic (2vs2 or 3vs3). We wasted many a thursday night when I was in university in London, playing until the wee hours of the morning. There were quite a few 6am drives home back in those days.
Of course, we also played in most of the Ontario tournaments back in those days. Our core group of players pretty much won all of those for a couple of years.
We always played for ante, I still remember some of the huge games we had. I lost an alpha Timewalk and Black Lotus in one evening once (and won them back the next week).
The big burn was the hyper-inflation of card prices. That pretty much ruined the game IMHO. I sold off my cards when I finished university and needed the money to move across the country. Some of the guys hung on to theirs and sold them later. One fellow we knew sold of his collection and opened a store with the profits.
I still get a bit nostalgic when I think back on some of the good times we had playing.
I find in pretty amazing that the game is still going so strong. I dropped into a games store in Calgary a few months back and there were dozens of people playing. Once the prices began to sky rocket I thought that the game would collapse, boy was I wrong. I hate to think of what my collection would have been worth if I hadn't sold it back in 1995.
Yeah, but that argument is thin....
You provide a criminal with available guns that are used in a crime, you are aiding and abbeting that crime.
Don't get me wrong, I dig Napster, but lets be realistic, they are guilty as sin.
Wow,
Thats the tail shaking the tiger.
Don't you people understand that IT is a support organization. No, I don't think its fair that the IT departments are underfunded and often understaffed, but you don't generate revenue for the companies.
I realize that if you fail to perform your job, you can have a huge impact on a companies ability to generate revenue, but I reiterate, you don't generate revenue. Sales and Marketing are driving corporate revenue and thats something that you are never going to do.
As a tech in a big corporation, I have to admit that I am sick of talking with IT personel that are either incompetent or disinterested in doing their jobs. Most of these guys make more money than I do and I spend a lot of my days cleaning up the incompetent work.
Quite true. The Luddites hung were sabatoging machinery and what have you. I guess I was simplifying the issue to push my point.
The fact is, the shoe is now on the other foot. At the opening of the 1800's we witnessed a radical shift from small cottage industry to a new model of industry. Lets face it, that was one of the most radical shifts in human history. It has been both a benifit and a curse IMHO.
We have seen huge social advances in the western world based on this new model of industry. The standard of living has increased consistently since the mid-1800's. In North America, how many people are not surrounded by luxury items? Lets face it folks, as much as I or anyone might like to protest, having a car, TV, computer or audio system is not a right, but a luxury.
This availability of luxury products has spread, albiet slowly to the rest of the world. I'm not trying to claim any form of financial equality between the first and the third world, but the gap is getting narrower at time passes.
On a bit of a side note, the capability of modern industry has also created some of the most henious and dark periods of the 20th century. Without the ability to produce on scales never before concieved would we have every fought 2 world wars in less than 40 years?
The shift in society had another critical impact in that it allowed or promoted (depending on your feelings on that particular event) specialization in 'life vocation'. Suddenly we had people with enough free time to pursue careers like music, video game design/programming etc. Perhaps that is another point of irony in this whole mess. The very means by which artists can dedicate themselves to the performance of their art is the same one that exploits them.
Industry has embraced technology for the last 2 hundred years. From water power to steam to electricity to nuclear, let alone just the massive changes in automation systems, industries have jumped on the latest systems without fial. In my own industry, Computer aided design software has radically decreased the requirements of manpower in the engineering departments and shortened the design times required. This too has allowed for a increase in specializations.
Several industries are going to have to re-evalutate how they do currently operate, and in the case of the MPAA and the RIAA, this shift will have to be radical.
Seldom has industry failed to embrace a new technology (especially one which could signigicantly decrease their operational costs). The recording industry has already benifited from the wide-spread development of the internet as an e-commerce tool, its rather ironic that they cannot see this as an oportunity to further expand as opposed to a hurdle that must be stomped flat.
This whole argument over IP law and technological revolution really has me in stitches. Only 190 years ago, big business was hanging Scottish Luddite protestors whose complaint was that the advent of a new technology (the weaving loom) was making their traditional life style redundant. That sort of makes the internet and big bandwidth the 'loom' of our generation.
Isn't it great that this time we are putting the run on the big buisiness.
Interestingly enough, this sort of thing began at least a year ago. Autodesk posthumously revoked the sale of licenses on their CAD products last summer. If you ended up with an extra seat you could no longer sell it and transfer the license to the new owner. In the past many companies bought CAD packages and hired consultants to fill a short term work demand and then sold the extra seats after the project was completed. I know of a couple of small companies with $15k+ worth of coasters at the moment. What suprises me is that they did it with no regard to the previous policy that was in place. It strikes me as being a bit high handed to change the rules in the middle of the game.