Re:USELESS MARKS (vertex and per pixel shaders any
on
GeForce3 and Linux
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· Score: 1
Vertex Shaders/nFiniteFX engine aren't the only new 'features' of the GeForce3 [replacing the GF2's pixel shader]. Performance is increased because it processes the data more efficiently thru the use of the crossbar memory control, z-occlusion culling, etc, which are useable in games today. When the 0.9-8 drivers are released with HRAA [High-Resolution Anti-Aliasing] support, then the GeForce3 will show it's true worth. [See our GeForce3 Guide for more details].
Also, it is cheaper than most GeForce2 Ultra cards... so it is an incredible buy. At $350USD, it is the cheapest launch of a flagship NVIDIA product in over 18-months.
Most of our reviews are accompanied with a link to our benchmarking guide that describes our methodology in detail. Since you were 'inclined to question' the validity, hopefully the above link will provide the answers.
Vertex Shaders/nFiniteFX engine aren't the only new 'features' of the GeForce3 [replacing the GF2's pixel shader]. Performance is increased because it processes the data more efficiently thru the use of the crossbar memory control, z-occlusion culling, etc, which are useable in games today. When the 0.9-8 drivers are released with HRAA [High-Resolution Anti-Aliasing] support, then the GeForce3 will show it's true worth. [See our GeForce3 Guide for more details].
Also, it is cheaper than most GeForce2 Ultra cards... so it is an incredible buy. At $350USD, it is the cheapest launch of a flagship NVIDIA product in over 18-months.
Most of our reviews are accompanied with a link to our benchmarking guide that describes our methodology in detail. Since you were 'inclined to question' the validity, hopefully the above link will provide the answers.