This hype - negative and positive, has been going around since mid October and is based solely on an anonymous, supposedly ex-EA employee's "whistleblowing" blog post. As well as a "preview" which was basically a full review and critisism of a version of the game that technically isn't even at alpha.
Does anyone even remember WOW betas? They were a mess. And all thats been written about so far in regards to actual gameplay was from a stage in the games development cycle that isnt even close to beta.
That said - since the early days after TOR was officially announced I had a bad taste in my mouth from the emphasis of "voice over work" and npc companions as opposed to things that would really grab me as a player and Star Wars fan. I was honestly hoping this game would be a combination of KOTOR, WOW, new Bioware innovations, and the best parts of SWG (which did boast many at one point and time). The point that I agree with is that even if this game proves to be a gem, it's success is dependent on how EA decides to nurture it after launch.
If we are speculating the budget to be $300m. The need to move millions of units at launch. I believe it took SWG a year and a half to move 1million units, though, the MMO market has grown since then.
Being that World of Warcraft has perfected such a great product, wouldn't a massive an undertaking of research into WOW player's issues, gripes, wants, and needs would have held a great value as opposed to millions in voice over work?
This hype - negative and positive, has been going around since mid October and is based solely on an anonymous, supposedly ex-EA employee's "whistleblowing" blog post. As well as a "preview" which was basically a full review and critisism of a version of the game that technically isn't even at alpha. Does anyone even remember WOW betas? They were a mess. And all thats been written about so far in regards to actual gameplay was from a stage in the games development cycle that isnt even close to beta. That said - since the early days after TOR was officially announced I had a bad taste in my mouth from the emphasis of "voice over work" and npc companions as opposed to things that would really grab me as a player and Star Wars fan. I was honestly hoping this game would be a combination of KOTOR, WOW, new Bioware innovations, and the best parts of SWG (which did boast many at one point and time). The point that I agree with is that even if this game proves to be a gem, it's success is dependent on how EA decides to nurture it after launch. If we are speculating the budget to be $300m. The need to move millions of units at launch. I believe it took SWG a year and a half to move 1million units, though, the MMO market has grown since then. Being that World of Warcraft has perfected such a great product, wouldn't a massive an undertaking of research into WOW player's issues, gripes, wants, and needs would have held a great value as opposed to millions in voice over work?