Slashdot Mirror


User: bewert

bewert's activity in the archive.

Stories
0
Comments
51
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 51

  1. Nausea in interactive exercise systems on Motion Sickness In 3D Games? · · Score: 1

    Over the past several years while developing our "soon to be released" interactive fitness system we have done extensive user testing. We use real video, helmet cam POV shot on location. Started with Cinepack on the GBNF 3DO and now use MPEG2 on DVD ROM. The interactive part is that the video speed/frame rate is dynamically controlled by user input via aerobic fitness equipment (see www.exerscape.com for more detail) You pedal the bike faster, the video speeds up. We found significant problems with nausea when we tried video without following a rider. The slight camera jiggle is very disorienting to some people. When we have the cameraman follow a rider, it seems to give people something to focus on and almost all the nausea problems go away. Plus it is much easier for the cameraman to keep the shot framed during the long takes we typically do. Anyway, for some reason having something to focus on in the foreground seems to make it much easier on those with a tendency towards motion sickness, at least in our application.