But will it be good for the culture?
on
Salon on the XBox
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· Score: 1
Much of the reason why I became involved with computers is directly related to old PC games. When I was younger, I could not have cared less about understanding what went on inside a computer. But it was necessary to learn it to get your damn games running. I learned assembly and hexadecimal to give my characters all 255 attributes in some old Might and Magic game. Maybe I would've discovered computers anyways, but who knows? This could considerably trim the field of the next generation.
But at least Dragon's Lair had a four-way joystick and a sword button. There was another game of this animation-heavy ilk called Gunsmoke (or Gunsmith or something...) that featured one big red button. One. Entitled "Shoot." It's every bit as impressive as it sounds. How come nobody's mentioned Sega's holographic Time Traveller debacle?
Right, it seems like the people who should be really nervous are the one-hit wonders (and even more so the folks who pull their strings). Their main marketing focus is kids, who usually don't have all that much disposable income and are thus going to be much more inclined to just grab the newest single from their favorite server. For some reason, I have faith that people who enjoy more underground/independent artists are going to be willing to support these artists voluntarily. Plus, there's the collector nerd factor of people who buy every pressing of the same 7" just because they're on different colored vinyl. This may be vast minority of music consumers, but they do exist.
Much of the reason why I became involved with computers is directly related to old PC games. When I was younger, I could not have cared less about understanding what went on inside a computer. But it was necessary to learn it to get your damn games running. I learned assembly and hexadecimal to give my characters all 255 attributes in some old Might and Magic game. Maybe I would've discovered computers anyways, but who knows? This could considerably trim the field of the next generation.
But at least Dragon's Lair had a four-way joystick and a sword button. There was another game of this animation-heavy ilk called Gunsmoke (or Gunsmith or something...) that featured one big red button. One. Entitled "Shoot." It's every bit as impressive as it sounds. How come nobody's mentioned Sega's holographic Time Traveller debacle?
Right, it seems like the people who should be really nervous are the one-hit wonders (and even more so the folks who pull their strings). Their main marketing focus is kids, who usually don't have all that much disposable income and are thus going to be much more inclined to just grab the newest single from their favorite server. For some reason, I have faith that people who enjoy more underground/independent artists are going to be willing to support these artists voluntarily. Plus, there's the collector nerd factor of people who buy every pressing of the same 7" just because they're on different colored vinyl. This may be vast minority of music consumers, but they do exist.