Be pragmatic and only archive 15fps. This cuts your archive media costs by ~50% no matter what solution you choose. 15fps should be adequate, although who knows your exact parameters.
It is trivial for terrorists to get strong crypto code. Once they have it they have it for good. Escrows are useless. Unless the NSA secretly knows of weaknesses in certain algorithms they aren't going to break anything encrypted with 128 bits (not by brute force anyway).
Perhaps they know of implementation weaknesses in popular crypto software which can make their taks "feasible".
If I were a terrorist (I'm not) I would be wary of downloading any crypto package without source now. Who knows if back doors are installed?
Intelligence is the core of any campaign. Previous successes, as in WW2, in part depended upon the successes of code breakers. That may not work now. What messages can they crack?
I hope we have an ace up our sleeve that is not obvious to anyone!
I started in grade 9 in high school with HP2100A-based system built by GEAC. Now, 29 years later, I program a block away from GEAC HQ.
It had ASR-33 teletype (with paper tape punch for "persistence"), HP card reader, DICOM cassette tape (3 bays), Centronics Loud and Unreliable printer. And a whopping 8K of core (on a board the size of today's Intel motherboards).
I wrote BASIC games on punch cards for awhile then started machine language programming directly on the HP using the front buttons for bit input.
Standalone dump was the first useful program I wrote there I think.
When the Altair came out later, it blew my mind to think that an individual could own their own computer...
I have a nice photo of the system as a momento (sitting at the office) plus the original HP manuals sent to me by Dr. Sweet of GEAC.
We used to call him long distance and heckle him for info. So one day he got fed up and mailed me all docs for the HP. What a great guy!
Pinball machines did not use electronics until the mid-late 1970s. Prior to that, the game logic was
implemented by electromechanical relays and switches only.
Williams experimented with electronics in the
early 1960s (1963?) but did not implement them due to cost.
There were some experimental electronic games in the 1974 period (with some work done by Dave Nutting of "Computer Space" fame).
The first commercial electronic pins controlled by a CPU appeared in the 1976-77 period. By 1979, all major US mfrs produced only electronic pinballs.
Interesting to read comments of people on pinball who aren't rec.games.pinball regulars!
Pinball popularity has been cyclical in the past but has always come back. But it never had the Internet and realistic 3D sims and other games to contend with... Hopefully it isn't a 20th century artifact.
Real 3D action with great sounds and physical effects will always IMHO be superior to something on a TV screen. I have an Apollo 13 game in my basement (and a lot of older ones). The multiball countdown is such a rush...
But still, playing PC pinball or video is fun too, just not as much. I helped out on Epic's Epic Pinall and Extreme Pinball and while these have been superceded by newer (3d and non-scrolling) sims, they were a blast for the time.
Pinball may never hold the popularity level it had at junctures in the past, but I think it will come back. Surely some dot com billionare will start a new pinball company?
Be pragmatic and only archive 15fps. This cuts your archive media costs by ~50% no matter what solution you choose. 15fps should be adequate, although who knows your exact parameters.
It is trivial for terrorists to get strong crypto code. Once they have it they have it for good. Escrows are useless. Unless the NSA secretly knows of weaknesses in certain algorithms they aren't going to break anything encrypted with 128 bits (not by brute force anyway).
Perhaps they know of implementation weaknesses in popular crypto software which can make their taks "feasible".
If I were a terrorist (I'm not) I would be wary of downloading any crypto package without source now. Who knows if back doors are installed?
Intelligence is the core of any campaign. Previous successes, as in WW2, in part depended upon the successes of code breakers. That may not work now. What messages can they crack?
I hope we have an ace up our sleeve that is not obvious to anyone!
I started in grade 9 in high school with HP2100A-based system built by GEAC. Now, 29 years later, I program a block away from GEAC HQ.
...
It had ASR-33 teletype (with paper tape punch for "persistence"), HP card reader, DICOM cassette tape (3 bays), Centronics Loud and Unreliable printer. And a whopping 8K of core (on a board the size of today's Intel motherboards).
I wrote BASIC games on punch cards for awhile then started machine language programming directly on the HP using the front buttons for bit input.
Standalone dump was the first useful program I wrote there I think.
When the Altair came out later, it blew my mind to think that an individual could own their own computer
I have a nice photo of the system as a momento (sitting at the office) plus the original HP manuals sent to me by Dr. Sweet of GEAC.
We used to call him long distance and heckle him for info. So one day he got fed up and mailed me all docs for the HP. What a great guy!
Pinball machines did not use electronics until the mid-late 1970s. Prior to that, the game logic was
implemented by electromechanical relays and switches only.
Williams experimented with electronics in the
early 1960s (1963?) but did not implement them due to cost.
There were some experimental electronic games in the 1974 period (with some work done by Dave Nutting of "Computer Space" fame).
The first commercial electronic pins controlled by a CPU appeared in the 1976-77 period. By 1979, all major US mfrs produced only electronic pinballs.
Interesting to read comments of people on pinball who aren't rec.games.pinball regulars!
... Hopefully it isn't a 20th century artifact.
...
Pinball popularity has been cyclical in the past but has always come back. But it never had the Internet and realistic 3D sims and other games to contend with
Real 3D action with great sounds and physical effects will always IMHO be superior to something on a TV screen. I have an Apollo 13 game in my basement (and a lot of older ones). The multiball countdown is such a rush
But still, playing PC pinball or video is fun too, just not as much. I helped out on Epic's Epic Pinall and Extreme Pinball and while these have been superceded by newer (3d and non-scrolling) sims, they were a blast for the time.
Pinball may never hold the popularity level it had at junctures in the past, but I think it will come back. Surely some dot com billionare will start a new pinball company?