What is this referring to? Laserdisc?(I was only 4 years old at the time)
Aunc.1823
net.misc
utcsrgv!utzoo!decvax!duke!unc!smb
Wed Feb 10 08:53:19 1982
Home VCRs
My suggestion is to hold off. Sony and the other manufacturers have
agreed on a *new* standard, neither Beta nor VHS; it's scheduled for,
I believe, 1984 or 1985.
No actual filtering, but you could use security cameras to post pictures of people who have been viewing inapproprate material to a bulletin board in the store. There are several methods of detecting these people, but store staff would have to decide when it was intentional (repeat offenders, etc.). But really... who would want to be known as "one of the laundromat p0rn-boys"
-ictatha "There was trouble in the forest..." - RUSH
Re:For those of you who have never heard of blende
on
Blender Goes Freeware
·
· Score: 1
I have used Blender, and seen it make some good progress from its earlier versions.
Apparently more then you've taken the time to find out:
Cycle-based animation tools. AND IK would be nice, but not essential
This has been in Blender since before I started using it about two years ago.
Subdivision Surfaces
This has been available for several months.
UV Mapping
This has been available for a couple of months now also.
have move/rotate/scale tools accessible from a wireframe globe that appears at the objects center
Blender doesn't have this... but I don't see why you'd want it, you can use the keyboard to perform these actions faster.
Realtime playback - be able to preview animations in realtime smoothly with a variable frame rate. Be able to selectively toggle GL/Wireframe for groups of objects. (blender may already support this)
Well, Blender is close here. There is a realtime playback in either wireframe, GL, or GL textured views. But there is no variable framerate for this playback that I know of.
Don't forget about Blender for BeOS (amongst several others)! This is a great professional quality modeller/renderer/sequencer. And on June 21st, it goes completely free (no source code, but come on... it is awesome). And Blender 2.0 (a.k.a. GameBlender) coming out at SIGGRAPH time next month, as far as I know NaN is probably going to continue to port Blender to BeOS. I'll have to check with them to confirm that though. -ictatha
What is this referring to? Laserdisc?(I was only 4 years old at the time)
Aunc.1823
net.misc
utcsrgv!utzoo!decvax!duke!unc!smb
Wed Feb 10 08:53:19 1982
Home VCRs
My suggestion is to hold off. Sony and the other manufacturers have agreed on a *new* standard, neither Beta nor VHS; it's scheduled for, I believe, 1984 or 1985.
Interesting...
No actual filtering, but you could use security cameras to post pictures of people who have been viewing inapproprate material to a bulletin board in the store. There are several methods of detecting these people, but store staff would have to decide when it was intentional (repeat offenders, etc.). But really... who would want to be known as "one of the laundromat p0rn-boys"
-ictatha
"There was trouble in the forest..." - RUSH
Apparently more then you've taken the time to find out:
Cycle-based animation tools. AND IK would be nice, but not essential
This has been in Blender since before I started using it about two years ago.
Subdivision Surfaces
This has been available for several months.
UV Mapping
This has been available for a couple of months now also.
have move/rotate/scale tools accessible from a wireframe globe that appears at the objects center
Blender doesn't have this... but I don't see why you'd want it, you can use the keyboard to perform these actions faster.
Realtime playback - be able to preview animations in realtime smoothly with a variable frame rate. Be able to selectively toggle GL/Wireframe for groups of objects. (blender may already support this)
Well, Blender is close here. There is a realtime playback in either wireframe, GL, or GL textured views. But there is no variable framerate for this playback that I know of.
Just my 2 cents.
-ictatha
Don't forget about Blender for BeOS (amongst several others)! This is a great professional quality modeller/renderer/sequencer. And on June 21st, it goes completely free (no source code, but come on... it is awesome). And Blender 2.0 (a.k.a. GameBlender) coming out at SIGGRAPH time next month, as far as I know NaN is probably going to continue to port Blender to BeOS. I'll have to check with them to confirm that though. -ictatha